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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
fa53160e18
Negative mipmaps tend to allocate extremely big images. Instead, encourage to use images with explicit padding when enlarging the image. Fixes #1400 |
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.builds | ||
.github | ||
audio | ||
cmd/ebitenmobile | ||
docs | ||
ebitenutil | ||
examples | ||
inpututil | ||
internal | ||
mobile | ||
text | ||
vector | ||
.gitattributes | ||
.gitignore | ||
AUTHORS | ||
CODE_OF_CONDUCT.md | ||
colorm_test.go | ||
colorm.go | ||
CONTRIBUTING.md | ||
cursormode.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
export_test.go | ||
gamepad.go | ||
generate.go | ||
genevents.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
goversion.go | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
init.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mousebuttons.go | ||
README.md | ||
run.go | ||
shader_test.go | ||
shader.go | ||
uicontext.go | ||
uidriver_glfw.go | ||
uidriver_js.go | ||
uidriver_mobile.go | ||
window.go |
Ebiten (v2)
A dead simple 2D game library for Go
Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
Note: Gamepad and keyboard are not available on Android/iOS.
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
Slack
#ebiten
channel in Gophers Slack
License
Ebiten is licensed under Apache license version 2.0. See LICENSE file.