mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
138 lines
4.5 KiB
Go
138 lines
4.5 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build example jsgo
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"image"
|
|
_ "image/png"
|
|
"log"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/examples/resources/images"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 240
|
|
screenHeight = 240
|
|
)
|
|
|
|
const (
|
|
tileSize = 16
|
|
tileXNum = 25
|
|
)
|
|
|
|
var (
|
|
tilesImage *ebiten.Image
|
|
)
|
|
|
|
func init() {
|
|
// Decode image from a byte slice instead of a file so that
|
|
// this example works in any working directory.
|
|
// If you want to use a file, there are some options:
|
|
// 1) Use os.Open and pass the file to the image decoder.
|
|
// This is a very regular way, but doesn't work on browsers.
|
|
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
|
|
// This works even on browsers.
|
|
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
|
|
// This also works on browsers.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Tiles_png))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
tilesImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
|
}
|
|
|
|
var (
|
|
layers = [][]int{
|
|
{
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
|
|
243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
|
|
},
|
|
{
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
|
|
},
|
|
}
|
|
)
|
|
|
|
func update(screen *ebiten.Image) error {
|
|
if ebiten.IsDrawingSkipped() {
|
|
return nil
|
|
}
|
|
|
|
// Draw each tile with each DrawImage call.
|
|
// As the source images of all DrawImage calls are always same,
|
|
// this rendering is done very effectively.
|
|
// For more detail, see https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
|
|
const xNum = screenWidth / tileSize
|
|
for _, l := range layers {
|
|
for i, t := range l {
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(float64((i%xNum)*tileSize), float64((i/xNum)*tileSize))
|
|
|
|
sx := (t % tileXNum) * tileSize
|
|
sy := (t / tileXNum) * tileSize
|
|
r := image.Rect(sx, sy, sx+tileSize, sy+tileSize)
|
|
op.SourceRect = &r
|
|
screen.DrawImage(tilesImage, op)
|
|
}
|
|
}
|
|
|
|
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
|
|
|
|
return nil
|
|
}
|
|
|
|
func main() {
|
|
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Tiles (Ebiten Demo)"); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|