ebiten/example/main.go
2014-05-11 21:24:37 +09:00

65 lines
1.3 KiB
Go

package main
import (
"github.com/hajimehoshi/go-ebiten/example/blocks"
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
"github.com/hajimehoshi/go-ebiten/ui/cocoa"
"os"
"os/signal"
"runtime"
"syscall"
"time"
)
type Game interface {
Update(state ui.CanvasState)
Draw(c graphics.Context)
}
func init() {
runtime.LockOSThread()
}
func main() {
const screenWidth = blocks.ScreenWidth
const screenHeight = blocks.ScreenHeight
const screenScale = 2
const fps = 60
const frameTime = time.Duration(int64(time.Second) / int64(fps))
const title = "Ebiten Demo"
u := cocoa.UI()
canvas := u.CreateCanvas(screenWidth, screenHeight, screenScale, title)
textureFactory := cocoa.TextureFactory()
var game Game = blocks.NewGame(NewTextures(textureFactory))
tick := time.Tick(frameTime)
sigterm := make(chan os.Signal, 1)
signal.Notify(sigterm, os.Interrupt, syscall.SIGTERM)
u.Start()
defer u.Terminate()
for {
u.DoEvents()
select {
default:
canvas.Draw(game.Draw)
case <-tick:
state := canvas.State()
game.Update(state)
if state.IsClosed {
return
}
/*case e := <-windowEvents:
game.HandleEvent(e)
if _, ok := e.(ui.WindowClosedEvent); ok {
return
}*/
case <-sigterm:
return
}
}
}