Ebitengine - A dead simple 2D game engine for Go
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internal/cocoa, internal/graphicsdriver/mtl: remove usages of NSInvocations to directly call ID.Send (#2464)
purego now supports using floats as arguments.
We can remove these instances of NSInvocation that
only existed to circumvent that feature.

Updates #1162
2022-11-20 23:48:22 +09:00
.builds examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
.github internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
audio all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
cmd/ebitenmobile internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
colorm ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
ebitenutil all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
examples ebiten: rename FloatLayouter -> LayoutFer 2022-11-09 02:00:23 +09:00
inpututil inpututil: add comments about Update 2022-11-20 14:28:42 +09:00
internal internal/cocoa, internal/graphicsdriver/mtl: remove usages of NSInvocations to directly call ID.Send (#2464) 2022-11-20 23:48:22 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
text ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
vector ebiten: rename ColorSclaeFormat -> ColorScaleMode 2022-11-01 13:09:52 +09:00
.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go ebiten: add ColorM.ReadElements 2022-11-02 02:57:14 +09:00
colorscale.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: rename FloatLayouter -> LayoutFer 2022-11-09 02:00:23 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
genkeys.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependencies 2022-11-19 13:46:41 +09:00
go.sum update dependencies 2022-11-19 13:46:41 +09:00
graphics.go ebiten: bug fix: wrong renaming 2022-10-17 01:00:23 +09:00
image_test.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
image.go ebiten: allow array types for uniform variables 2022-11-18 14:08:31 +09:00
imagedumper.go ebiten: implement imageDumper for mobiles 2022-10-14 03:19:02 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README for colorm 2022-11-08 23:52:36 +09:00
run_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
run.go ebiten: rename FloatLayouter -> LayoutFer 2022-11-09 02:00:23 +09:00
shader_test.go internal/graphicsdriver/metal: bug fix: wrong alignment for vec3 2022-11-20 23:14:09 +09:00
shader.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.