mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
aa81a6cc7d
Updates #2362
63 lines
1.4 KiB
Go
63 lines
1.4 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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package main
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import (
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"fmt"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Game struct {
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drawCount int
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}
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func (g *Game) Update() error {
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if g.drawCount == 2 {
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return ebiten.Termination
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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switch g.drawCount {
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case 0:
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screen.Set(0, 0, color.White)
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g.drawCount++
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case 1:
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if got, want := screen.At(0, 0).(color.RGBA), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
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panic(fmt.Sprintf("got: %v, want: %v", got, want))
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}
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g.drawCount++
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return 640, 480
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}
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func main() {
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ebiten.SetWindowTitle("Test")
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ebiten.SetScreenClearedEveryFrame(false)
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if err := ebiten.RunGame(&Game{}); err != nil {
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panic(err)
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}
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}
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