mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-09-21 13:52:22 +02:00
64 lines
1.3 KiB
Go
64 lines
1.3 KiB
Go
// Copyright 2022 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build ignore
|
|
|
|
package main
|
|
|
|
import "github.com/hajimehoshi/ebiten/v2"
|
|
|
|
type Game struct {
|
|
count int
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
const shaderData = `
|
|
package main
|
|
|
|
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
|
return vec4(1)
|
|
}
|
|
`
|
|
g.count++
|
|
if g.count == 16 {
|
|
return ebiten.Termination
|
|
}
|
|
|
|
if g.count < 8 {
|
|
go func() {
|
|
s, err := ebiten.NewShader([]byte(shaderData))
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
s.Deallocate()
|
|
}()
|
|
return nil
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
}
|
|
|
|
func (g *Game) Layout(width, height int) (int, int) {
|
|
return width, height
|
|
}
|
|
|
|
func main() {
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|