ebiten/internal/shaderir/program.go
2020-05-24 02:07:57 +09:00

195 lines
5.2 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package shaderir offers intermediate representation for shader programs.
package shaderir
type Program struct {
Uniforms []Type
Attributes []Type
Varyings []Type
Funcs []Func
VertexFunc VertexFunc
FragmentFunc FragmentFunc
structNames map[string]string
structTypes []Type
}
type Func struct {
Index int
InParams []Type
InOutParams []Type
OutParams []Type
Return Type
Block Block
}
// VertexFunc takes pseudo params, and the number if len(attributes) + len(varyings) + 1.
// If 0 <= index < len(attributes), the params are in-params and treated as attribute variables.
// If len(attributes) <= index < len(attributes) + len(varyings), the params are out-params and treated as varying
// variables.
// The last param represents the position in vec4 (gl_Position in GLSL).
type VertexFunc struct {
Block Block
}
// FragmentFunc takes pseudo in-params, and the number is len(varyings) + 2.
// If index == len(varyings), the param represents the coordinate of the fragment (gl_FragCoord in GLSL).
// If index == len(varyings)+1, the param is an out-param representing the color of the pixel (gl_FragColor in GLSL).
type FragmentFunc struct {
Block Block
}
type Block struct {
LocalVars []Type
Stmts []Stmt
}
type Stmt struct {
Type StmtType
Exprs []Expr
Blocks []Block
ForInit int
ForEnd int
ForOp Op
ForDelta int
}
type StmtType int
const (
ExprStmt StmtType = iota
BlockStmt
Assign
If
For
Continue
Break
Return
Discard
)
type Expr struct {
Type ExprType
Exprs []Expr
Int int32
Float float32
BuiltinFunc BuiltinFunc
Swizzling string
Index int
Op Op
}
type ExprType int
const (
IntExpr ExprType = iota
FloatExpr
UniformVariable
LocalVariable
StructMember
BuiltinFuncExpr
SwizzlingExpr
FunctionExpr
Unary
Binary
Selection
Call
FieldSelector
Index
)
type Op string
const (
Add Op = "+"
Sub Op = "-"
Neg Op = "!"
Mul Op = "*"
Div Op = "/"
ModOp Op = "%"
LeftShift Op = "<<"
RightShift Op = ">>"
LessThanOp Op = "<"
LessThanEqualOp Op = "<="
GreaterThanOp Op = ">"
GreaterThanEqualOp Op = ">="
EqualOp Op = "=="
NotEqualOp Op = "!="
And Op = "&"
Xor Op = "^"
Or Op = "|"
AndAnd Op = "&&"
OrOr Op = "||"
)
type BuiltinFunc string
const (
Vec2F BuiltinFunc = "vec2"
Vec3F BuiltinFunc = "vec3"
Vec4F BuiltinFunc = "vec4"
Mat2F BuiltinFunc = "mat2"
Mat3F BuiltinFunc = "mat3"
Mat4F BuiltinFunc = "mat4"
Radians BuiltinFunc = "radians"
Degrees BuiltinFunc = "degrees"
Sin BuiltinFunc = "sin"
Cos BuiltinFunc = "cos"
Tan BuiltinFunc = "tan"
Asin BuiltinFunc = "asin"
Acos BuiltinFunc = "acos"
Atan BuiltinFunc = "atan"
Pow BuiltinFunc = "pow"
Exp BuiltinFunc = "exp"
Log BuiltinFunc = "log"
Exp2 BuiltinFunc = "exp2"
Log2 BuiltinFunc = "log2"
Sqrt BuiltinFunc = "sqrt"
Inversesqrt BuiltinFunc = "inversesqrt"
Abs BuiltinFunc = "abs"
Sign BuiltinFunc = "sign"
Floor BuiltinFunc = "floor"
Ceil BuiltinFunc = "ceil"
Fract BuiltinFunc = "fract"
Mod BuiltinFunc = "mod"
Min BuiltinFunc = "min"
Max BuiltinFunc = "max"
Clamp BuiltinFunc = "clamp"
Mix BuiltinFunc = "mix"
Step BuiltinFunc = "step"
Smoothstep BuiltinFunc = "smoothstep"
Length BuiltinFunc = "length"
Distance BuiltinFunc = "distance"
Dot BuiltinFunc = "dot"
Cross BuiltinFunc = "cross"
Normalize BuiltinFunc = "normalize"
Faceforward BuiltinFunc = "faceforward"
Reflect BuiltinFunc = "reflect"
MatrixCompMult BuiltinFunc = "matrixCompMult"
OuterProduct BuiltinFunc = "outerProduct"
Transpose BuiltinFunc = "transpose"
LessThan BuiltinFunc = "lessThan"
LessThanEqual BuiltinFunc = "lessThanEqual"
GreaterThan BuiltinFunc = "greaterThan"
GreaterThanEqual BuiltinFunc = "greaterThanEqual"
Equal BuiltinFunc = "equal"
NotEqual BuiltinFunc = "notEqual"
Any BuiltinFunc = "any"
All BuiltinFunc = "all"
Not BuiltinFunc = "not"
Texture2D BuiltinFunc = "texture2D"
)