ebiten/internal/nintendosdk/nintendosdk.go
2023-01-01 17:36:27 +09:00

48 lines
1.2 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build nintendosdk
package nintendosdk
// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
//
// #include <stdint.h>
//
// // UI
// void EbitenInitializeGame();
// void EbitenGetScreenSize(int* width, int* height);
// void EbitenBeginFrame();
// void EbitenEndFrame();
import "C"
func InitializeGame() {
C.EbitenInitializeGame()
}
func ScreenSize() (int, int) {
var width, height C.int
C.EbitenGetScreenSize(&width, &height)
return int(width), int(height)
}
func BeginFrame() {
C.EbitenBeginFrame()
}
func EndFrame() {
C.EbitenEndFrame()
}