Ebitengine - A dead simple 2D game engine for Go
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mobile ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
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colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
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export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go Revert "driver: Increase gamepad buttons to 64" 2020-12-29 02:49:58 +09:00
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genkeys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
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goversion.go ebiten: Update comments 2020-11-21 01:20:22 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
image.go ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes 2021-04-03 18:44:43 +09:00
imagedumper_desktop.go Rename internal/shareable -> internal/atlas 2021-03-12 00:22:08 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md Update README 2021-04-10 22:26:41 +09:00
run.go internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS) 2021-04-18 18:11:33 +09:00
shader_test.go internal/shader: Bug fix: Error on duplicated const/var names 2021-04-09 00:12:17 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go ebiten: Bug fix: AdjustPosition could return Inf 2021-03-27 18:46:14 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS) 2021-04-18 18:11:33 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.