ebiten/internal/graphicsdriver/directx
Hajime Hoshi fda0b1cbcb internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
..
api_32bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00
graphics_windows.go internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00
pipeline_windows.go internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00