Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi fe308f1971 Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0.

Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
cmd/ebitenmobile Remove MonoGame support 2020-05-08 19:32:28 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
examples Revert "shader: Add a predefined uniform variable: Internal_ViewportSize" 2020-06-05 04:36:09 +09:00
inpututil inpututil: use slices for maps where keys are small contiguous integers (#1169) 2020-05-25 03:20:21 +09:00
internal Revert "shader: Add a predefined uniform variable: Internal_ViewportSize" 2020-06-05 04:36:09 +09:00
mobile docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
text shaderir: Add func params 2020-05-13 23:31:17 +09:00
vector vector: Add comments 2020-03-17 00:17:25 +09:00
.gitattributes Add .gitattributes for GitHub Linguist 2020-01-30 21:06:50 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Update Go version to 1.14.3 for testing 2020-05-19 02:22:21 +09:00
AUTHORS Add Peter Wunder to AUTHORS 2020-05-13 18:07:13 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
go.mod Update dependencies 2020-05-26 20:23:19 +09:00
go.sum Update dependencies 2020-05-26 20:23:19 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go ebiten: Skip some slow tests on GopherJS 2020-04-19 02:09:02 +09:00
image.go Revert "shader: Add a predefined uniform variable: Internal_ViewportSize" 2020-06-05 04:36:09 +09:00
imagedumper_desktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Update README 2020-05-14 17:40:47 +09:00
run.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
shader.go Revert "shader: Add a predefined uniform variable: Internal_ViewportSize" 2020-06-05 04:36:09 +09:00
uicontext.go ebiten: Ensure that Update is called at least once before Draw in the first frame 2020-05-15 04:04:29 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.