mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
2ca551cdc6
Fixes #1230
667 lines
15 KiB
Go
667 lines
15 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package shader
|
|
|
|
import (
|
|
"fmt"
|
|
"go/ast"
|
|
"go/token"
|
|
"strings"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
|
)
|
|
|
|
type variable struct {
|
|
name string
|
|
typ shaderir.Type
|
|
forLoopCounter bool
|
|
}
|
|
|
|
type constant struct {
|
|
name string
|
|
typ shaderir.Type
|
|
init ast.Expr
|
|
}
|
|
|
|
type function struct {
|
|
name string
|
|
block *block
|
|
|
|
ir shaderir.Func
|
|
}
|
|
|
|
type compileState struct {
|
|
fs *token.FileSet
|
|
|
|
vertexEntry string
|
|
fragmentEntry string
|
|
|
|
ir shaderir.Program
|
|
|
|
// uniforms is a collection of uniform variable names.
|
|
uniforms []string
|
|
|
|
funcs []function
|
|
|
|
global block
|
|
|
|
varyingParsed bool
|
|
|
|
errs []string
|
|
}
|
|
|
|
func (cs *compileState) findFunction(name string) (int, bool) {
|
|
for i, f := range cs.funcs {
|
|
if f.name == name {
|
|
return i, true
|
|
}
|
|
}
|
|
return 0, false
|
|
}
|
|
|
|
func (cs *compileState) findUniformVariable(name string) (int, bool) {
|
|
for i, u := range cs.uniforms {
|
|
if u == name {
|
|
return i, true
|
|
}
|
|
}
|
|
return 0, false
|
|
}
|
|
|
|
type typ struct {
|
|
name string
|
|
ir shaderir.Type
|
|
}
|
|
|
|
type block struct {
|
|
types []typ
|
|
vars []variable
|
|
consts []constant
|
|
pos token.Pos
|
|
outer *block
|
|
|
|
ir shaderir.Block
|
|
}
|
|
|
|
func (b *block) findLocalVariable(name string) (int, shaderir.Type, bool) {
|
|
idx := 0
|
|
for outer := b.outer; outer != nil; outer = outer.outer {
|
|
idx += len(outer.vars)
|
|
}
|
|
for i, v := range b.vars {
|
|
if v.name == name {
|
|
return idx + i, v.typ, true
|
|
}
|
|
}
|
|
if b.outer != nil {
|
|
return b.outer.findLocalVariable(name)
|
|
}
|
|
return 0, shaderir.Type{}, false
|
|
}
|
|
|
|
func (b *block) findLocalVariableByIndex(idx int) (shaderir.Type, bool) {
|
|
bs := []*block{b}
|
|
for outer := b.outer; outer != nil; outer = outer.outer {
|
|
bs = append(bs, outer)
|
|
}
|
|
for i := len(bs) - 1; i >= 0; i-- {
|
|
if len(bs[i].vars) <= idx {
|
|
idx -= len(bs[i].vars)
|
|
continue
|
|
}
|
|
return bs[i].vars[idx].typ, true
|
|
}
|
|
return shaderir.Type{}, false
|
|
}
|
|
|
|
type ParseError struct {
|
|
errs []string
|
|
}
|
|
|
|
func (p *ParseError) Error() string {
|
|
return strings.Join(p.errs, "\n")
|
|
}
|
|
|
|
func Compile(fs *token.FileSet, f *ast.File, vertexEntry, fragmentEntry string, textureNum int) (*shaderir.Program, error) {
|
|
s := &compileState{
|
|
fs: fs,
|
|
vertexEntry: vertexEntry,
|
|
fragmentEntry: fragmentEntry,
|
|
}
|
|
s.parse(f)
|
|
|
|
if len(s.errs) > 0 {
|
|
return nil, &ParseError{s.errs}
|
|
}
|
|
|
|
// TODO: Resolve identifiers?
|
|
// TODO: Resolve constants
|
|
|
|
// TODO: Make a call graph and reorder the elements.
|
|
|
|
s.ir.TextureNum = textureNum
|
|
return &s.ir, nil
|
|
}
|
|
|
|
func (s *compileState) addError(pos token.Pos, str string) {
|
|
p := s.fs.Position(pos)
|
|
s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
|
|
}
|
|
|
|
func (cs *compileState) parse(f *ast.File) {
|
|
// Parse GenDecl for global variables, and then parse functions.
|
|
for _, d := range f.Decls {
|
|
if _, ok := d.(*ast.FuncDecl); !ok {
|
|
ss, ok := cs.parseDecl(&cs.global, d)
|
|
if !ok {
|
|
return
|
|
}
|
|
cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
|
|
}
|
|
}
|
|
|
|
// Sort the uniform variable so that special variable starting with __ should come first.
|
|
var unames []string
|
|
var utypes []shaderir.Type
|
|
for i, u := range cs.uniforms {
|
|
if strings.HasPrefix(u, "__") {
|
|
unames = append(unames, u)
|
|
utypes = append(utypes, cs.ir.Uniforms[i])
|
|
}
|
|
}
|
|
for i, u := range cs.uniforms {
|
|
if !strings.HasPrefix(u, "__") {
|
|
unames = append(unames, u)
|
|
utypes = append(utypes, cs.ir.Uniforms[i])
|
|
}
|
|
}
|
|
cs.uniforms = unames
|
|
cs.ir.Uniforms = utypes
|
|
|
|
// Parse function names so that any other function call the others.
|
|
// The function data is provisional and will be updated soon.
|
|
for _, d := range f.Decls {
|
|
fd, ok := d.(*ast.FuncDecl)
|
|
if !ok {
|
|
continue
|
|
}
|
|
n := fd.Name.Name
|
|
if n == cs.vertexEntry {
|
|
continue
|
|
}
|
|
if n == cs.fragmentEntry {
|
|
continue
|
|
}
|
|
|
|
inParams, outParams := cs.parseFuncParams(fd)
|
|
var inT, outT []shaderir.Type
|
|
for _, v := range inParams {
|
|
inT = append(inT, v.typ)
|
|
}
|
|
for _, v := range outParams {
|
|
outT = append(outT, v.typ)
|
|
}
|
|
|
|
cs.funcs = append(cs.funcs, function{
|
|
name: n,
|
|
ir: shaderir.Func{
|
|
Index: len(cs.funcs),
|
|
InParams: inT,
|
|
OutParams: outT,
|
|
},
|
|
})
|
|
}
|
|
|
|
// Parse functions.
|
|
for _, d := range f.Decls {
|
|
if _, ok := d.(*ast.FuncDecl); ok {
|
|
ss, ok := cs.parseDecl(&cs.global, d)
|
|
if !ok {
|
|
return
|
|
}
|
|
cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
|
|
}
|
|
}
|
|
|
|
if len(cs.errs) > 0 {
|
|
return
|
|
}
|
|
|
|
for _, f := range cs.funcs {
|
|
cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
|
|
}
|
|
}
|
|
|
|
func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool) {
|
|
var stmts []shaderir.Stmt
|
|
|
|
switch d := d.(type) {
|
|
case *ast.GenDecl:
|
|
switch d.Tok {
|
|
case token.TYPE:
|
|
// TODO: Parse other types
|
|
for _, s := range d.Specs {
|
|
s := s.(*ast.TypeSpec)
|
|
t := cs.parseType(s.Type)
|
|
b.types = append(b.types, typ{
|
|
name: s.Name.Name,
|
|
ir: t,
|
|
})
|
|
}
|
|
case token.CONST:
|
|
for _, s := range d.Specs {
|
|
s := s.(*ast.ValueSpec)
|
|
cs := cs.parseConstant(s)
|
|
b.consts = append(b.consts, cs...)
|
|
}
|
|
case token.VAR:
|
|
for _, s := range d.Specs {
|
|
s := s.(*ast.ValueSpec)
|
|
vs, inits, ss, ok := cs.parseVariable(b, s)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
if b == &cs.global {
|
|
// TODO: Should rhs be ignored?
|
|
for i, v := range vs {
|
|
if !strings.HasPrefix(v.name, "__") {
|
|
if v.name[0] < 'A' || 'Z' < v.name[0] {
|
|
cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
|
|
}
|
|
}
|
|
cs.uniforms = append(cs.uniforms, v.name)
|
|
cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
|
|
}
|
|
continue
|
|
}
|
|
|
|
base := len(b.vars)
|
|
b.vars = append(b.vars, vs...)
|
|
|
|
if len(inits) > 0 {
|
|
for i := range vs {
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: base + i,
|
|
},
|
|
inits[i],
|
|
},
|
|
})
|
|
}
|
|
}
|
|
}
|
|
case token.IMPORT:
|
|
cs.addError(d.Pos(), "import is forbidden")
|
|
default:
|
|
cs.addError(d.Pos(), "unexpected token")
|
|
}
|
|
case *ast.FuncDecl:
|
|
f, ok := cs.parseFunc(b, d)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
if b != &cs.global {
|
|
cs.addError(d.Pos(), "non-global function is not implemented")
|
|
return nil, false
|
|
}
|
|
switch d.Name.Name {
|
|
case cs.vertexEntry:
|
|
cs.ir.VertexFunc.Block = f.ir.Block
|
|
case cs.fragmentEntry:
|
|
cs.ir.FragmentFunc.Block = f.ir.Block
|
|
default:
|
|
// The function is already registered for their names.
|
|
for i := range cs.funcs {
|
|
if cs.funcs[i].name == d.Name.Name {
|
|
// Index is already determined by the provisional parsing.
|
|
f.ir.Index = cs.funcs[i].ir.Index
|
|
cs.funcs[i] = f
|
|
break
|
|
}
|
|
}
|
|
}
|
|
default:
|
|
cs.addError(d.Pos(), "unexpected decl")
|
|
return nil, false
|
|
}
|
|
|
|
return stmts, true
|
|
}
|
|
|
|
// functionReturnTypes returns the original returning value types, if the given expression is call.
|
|
//
|
|
// Note that parseExpr returns the returning types for IR, not the original function.
|
|
func (cs *compileState) functionReturnTypes(block *block, expr ast.Expr) ([]shaderir.Type, bool) {
|
|
call, ok := expr.(*ast.CallExpr)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
|
|
ident, ok := call.Fun.(*ast.Ident)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
|
|
for _, f := range cs.funcs {
|
|
if f.name == ident.Name {
|
|
// TODO: Is it correct to combine out-params and return param?
|
|
ts := f.ir.OutParams
|
|
if f.ir.Return.Main != shaderir.None {
|
|
ts = append(ts, f.ir.Return)
|
|
}
|
|
return ts, true
|
|
}
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt, bool) {
|
|
if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
|
|
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
var declt shaderir.Type
|
|
if vs.Type != nil {
|
|
declt = s.parseType(vs.Type)
|
|
}
|
|
|
|
var (
|
|
vars []variable
|
|
inits []shaderir.Expr
|
|
stmts []shaderir.Stmt
|
|
)
|
|
|
|
// These variables are used only in multiple-value context.
|
|
var inittypes []shaderir.Type
|
|
var initexprs []shaderir.Expr
|
|
|
|
for i, n := range vs.Names {
|
|
t := declt
|
|
switch {
|
|
case len(vs.Values) == 0:
|
|
// No initialization
|
|
|
|
case len(vs.Names) == len(vs.Values):
|
|
// Single-value context
|
|
|
|
init := vs.Values[i]
|
|
|
|
es, origts, ss, ok := s.parseExpr(block, init)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
if t.Main == shaderir.None {
|
|
ts, ok := s.functionReturnTypes(block, init)
|
|
if !ok {
|
|
ts = origts
|
|
}
|
|
if len(ts) > 1 {
|
|
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
|
|
}
|
|
t = ts[0]
|
|
}
|
|
|
|
if es[0].Type == shaderir.NumberExpr {
|
|
switch t.Main {
|
|
case shaderir.Int:
|
|
es[0].ConstType = shaderir.ConstTypeInt
|
|
case shaderir.Float:
|
|
es[0].ConstType = shaderir.ConstTypeFloat
|
|
}
|
|
}
|
|
|
|
inits = append(inits, es...)
|
|
stmts = append(stmts, ss...)
|
|
|
|
default:
|
|
// Multiple-value context
|
|
|
|
if i == 0 {
|
|
init := vs.Values[0]
|
|
|
|
var ss []shaderir.Stmt
|
|
var ok bool
|
|
initexprs, inittypes, ss, ok = s.parseExpr(block, init)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
|
|
if t.Main == shaderir.None {
|
|
ts, ok := s.functionReturnTypes(block, init)
|
|
if ok {
|
|
inittypes = ts
|
|
}
|
|
if len(ts) != len(vs.Names) {
|
|
s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
|
|
continue
|
|
}
|
|
}
|
|
}
|
|
if len(inittypes) > 0 {
|
|
t = inittypes[i]
|
|
}
|
|
|
|
// Add the same initexprs for each variable.
|
|
inits = append(inits, initexprs...)
|
|
}
|
|
|
|
name := n.Name
|
|
vars = append(vars, variable{
|
|
name: name,
|
|
typ: t,
|
|
})
|
|
}
|
|
|
|
return vars, inits, stmts, true
|
|
}
|
|
|
|
func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
|
|
var t shaderir.Type
|
|
if vs.Type != nil {
|
|
t = s.parseType(vs.Type)
|
|
}
|
|
|
|
var cs []constant
|
|
for i, n := range vs.Names {
|
|
cs = append(cs, constant{
|
|
name: n.Name,
|
|
typ: t,
|
|
init: vs.Values[i],
|
|
})
|
|
}
|
|
return cs
|
|
}
|
|
|
|
func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
|
|
for _, f := range d.Type.Params.List {
|
|
t := cs.parseType(f.Type)
|
|
for _, n := range f.Names {
|
|
in = append(in, variable{
|
|
name: n.Name,
|
|
typ: t,
|
|
})
|
|
}
|
|
}
|
|
|
|
if d.Type.Results == nil {
|
|
return
|
|
}
|
|
|
|
for _, f := range d.Type.Results.List {
|
|
t := cs.parseType(f.Type)
|
|
if len(f.Names) == 0 {
|
|
out = append(out, variable{
|
|
name: "",
|
|
typ: t,
|
|
})
|
|
} else {
|
|
for _, n := range f.Names {
|
|
out = append(out, variable{
|
|
name: n.Name,
|
|
typ: t,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool) {
|
|
if d.Name == nil {
|
|
cs.addError(d.Pos(), "function must have a name")
|
|
return function{}, false
|
|
}
|
|
if d.Body == nil {
|
|
cs.addError(d.Pos(), "function must have a body")
|
|
return function{}, false
|
|
}
|
|
|
|
inParams, outParams := cs.parseFuncParams(d)
|
|
|
|
checkVaryings := func(vs []variable) {
|
|
if len(cs.ir.Varyings) != len(vs) {
|
|
cs.addError(d.Pos(), fmt.Sprintf("the number of vertex entry point's returning values and the number of framgent entry point's params must be the same"))
|
|
return
|
|
}
|
|
for i, t := range cs.ir.Varyings {
|
|
if t.Main != vs[i].typ.Main {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point's returning value types and framgent entry point's param types must match"))
|
|
}
|
|
}
|
|
}
|
|
|
|
if block == &cs.global {
|
|
switch d.Name.Name {
|
|
case cs.vertexEntry:
|
|
for _, v := range inParams {
|
|
cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
|
|
}
|
|
|
|
// The first out-param is treated as gl_Position in GLSL.
|
|
if len(outParams) == 0 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
|
|
return function{}, false
|
|
}
|
|
if outParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(outParams[1:])
|
|
} else {
|
|
for _, v := range outParams[1:] {
|
|
// TODO: Check that these params are not arrays or structs
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
case cs.fragmentEntry:
|
|
if len(inParams) == 0 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
|
|
return function{}, false
|
|
}
|
|
if inParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
|
|
return function{}, false
|
|
}
|
|
|
|
if len(outParams) != 1 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
|
return function{}, false
|
|
}
|
|
if outParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(inParams[1:])
|
|
} else {
|
|
for _, v := range inParams[1:] {
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
}
|
|
}
|
|
|
|
b, ok := cs.parseBlock(block, d.Body.List, inParams, outParams)
|
|
if !ok {
|
|
return function{}, false
|
|
}
|
|
|
|
var inT, outT []shaderir.Type
|
|
for _, v := range inParams {
|
|
inT = append(inT, v.typ)
|
|
}
|
|
for _, v := range outParams {
|
|
outT = append(outT, v.typ)
|
|
}
|
|
|
|
return function{
|
|
name: d.Name.Name,
|
|
block: b,
|
|
ir: shaderir.Func{
|
|
InParams: inT,
|
|
OutParams: outT,
|
|
Block: b.ir,
|
|
},
|
|
}, true
|
|
}
|
|
|
|
func (cs *compileState) parseBlock(outer *block, stmts []ast.Stmt, inParams, outParams []variable) (*block, bool) {
|
|
var vars []variable
|
|
if outer == &cs.global {
|
|
vars = make([]variable, 0, len(inParams)+len(outParams))
|
|
vars = append(vars, inParams...)
|
|
vars = append(vars, outParams...)
|
|
}
|
|
block := &block{
|
|
vars: vars,
|
|
outer: outer,
|
|
}
|
|
defer func() {
|
|
var offset int
|
|
if outer == &cs.global {
|
|
offset = len(inParams) + len(outParams)
|
|
}
|
|
for _, v := range block.vars[offset:] {
|
|
if v.forLoopCounter {
|
|
block.ir.LocalVars = append(block.ir.LocalVars, shaderir.Type{})
|
|
continue
|
|
}
|
|
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
|
|
}
|
|
}()
|
|
|
|
for _, stmt := range stmts {
|
|
ss, ok := cs.parseStmt(block, stmt, inParams)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, ss...)
|
|
}
|
|
|
|
return block, true
|
|
}
|