mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
fe97e7b0a5
Updates #503
185 lines
3.9 KiB
Go
185 lines
3.9 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build example jsgo
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"container/list"
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
_ "image/png"
|
|
"log"
|
|
"math"
|
|
"math/rand"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
|
)
|
|
|
|
func init() {
|
|
rand.Seed(time.Now().UnixNano())
|
|
}
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
var smokeImage *ebiten.Image
|
|
|
|
func init() {
|
|
// Decode image from a byte slice instead of a file so that
|
|
// this example works in any working directory.
|
|
// If you want to use a file, there are some options:
|
|
// 1) Use os.Open and pass the file to the image decoder.
|
|
// This is a very regular way, but doesn't work on browsers.
|
|
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
|
|
// This works even on browsers.
|
|
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
|
|
// This also works on browsers.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Smoke_png))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
smokeImage, _ = ebiten.NewImageFromImage(img)
|
|
}
|
|
|
|
type sprite struct {
|
|
count int
|
|
maxCount int
|
|
dir float64
|
|
|
|
img *ebiten.Image
|
|
scale float64
|
|
angle float64
|
|
alpha float64
|
|
}
|
|
|
|
func (s *sprite) update() {
|
|
if s.count == 0 {
|
|
return
|
|
}
|
|
s.count--
|
|
}
|
|
|
|
func (s *sprite) terminated() bool {
|
|
return s.count == 0
|
|
}
|
|
|
|
func (s *sprite) draw(screen *ebiten.Image) {
|
|
if s.count == 0 {
|
|
return
|
|
}
|
|
|
|
const (
|
|
ox = screenWidth / 2
|
|
oy = screenHeight / 2
|
|
)
|
|
x := math.Cos(s.dir) * float64(s.maxCount-s.count)
|
|
y := math.Sin(s.dir) * float64(s.maxCount-s.count)
|
|
|
|
op := &ebiten.DrawImageOptions{}
|
|
|
|
sx, sy := s.img.Size()
|
|
op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2)
|
|
op.GeoM.Rotate(s.angle)
|
|
op.GeoM.Scale(s.scale, s.scale)
|
|
op.GeoM.Translate(x, y)
|
|
op.GeoM.Translate(ox, oy)
|
|
|
|
rate := float64(s.count) / float64(s.maxCount)
|
|
alpha := 0.0
|
|
if rate < 0.2 {
|
|
alpha = rate / 0.2
|
|
} else if rate > 0.8 {
|
|
alpha = (1 - rate) / 0.2
|
|
} else {
|
|
alpha = 1
|
|
}
|
|
alpha *= s.alpha
|
|
op.ColorM.Scale(1, 1, 1, alpha)
|
|
|
|
screen.DrawImage(s.img, op)
|
|
}
|
|
|
|
func newSprite(img *ebiten.Image) *sprite {
|
|
c := rand.Intn(50) + 300
|
|
dir := rand.Float64() * 2 * math.Pi
|
|
a := rand.Float64() * 2 * math.Pi
|
|
s := rand.Float64()*0.1 + 0.4
|
|
return &sprite{
|
|
img: img,
|
|
|
|
maxCount: c,
|
|
count: c,
|
|
dir: dir,
|
|
|
|
angle: a,
|
|
scale: s,
|
|
alpha: 0.5,
|
|
}
|
|
}
|
|
|
|
type Game struct {
|
|
sprites *list.List
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
if g.sprites == nil {
|
|
g.sprites = list.New()
|
|
}
|
|
|
|
if g.sprites.Len() < 500 && rand.Intn(4) < 3 {
|
|
// Emit
|
|
g.sprites.PushBack(newSprite(smokeImage))
|
|
}
|
|
|
|
for e := g.sprites.Front(); e != nil; e = e.Next() {
|
|
s := e.Value.(*sprite)
|
|
s.update()
|
|
if s.terminated() {
|
|
defer g.sprites.Remove(e)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff})
|
|
for e := g.sprites.Front(); e != nil; e = e.Next() {
|
|
s := e.Value.(*sprite)
|
|
s.draw(screen)
|
|
}
|
|
|
|
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), g.sprites.Len()))
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Particles (Ebiten demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|