mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
5c4d3325f6
Updates #1684
91 lines
4.0 KiB
Go
91 lines
4.0 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build android || ios
|
|
// +build android ios
|
|
|
|
package gles
|
|
|
|
type Context interface {
|
|
ActiveTexture(texture uint32)
|
|
AttachShader(program uint32, shader uint32)
|
|
BindAttribLocation(program uint32, index uint32, name string)
|
|
BindBuffer(target uint32, buffer uint32)
|
|
BindFramebuffer(target uint32, framebuffer uint32)
|
|
BindRenderbuffer(target uint32, renderbuffer uint32)
|
|
BindTexture(target uint32, texture uint32)
|
|
BlendFunc(sfactor uint32, dfactor uint32)
|
|
BufferData(target uint32, size int, data []byte, usage uint32)
|
|
BufferSubData(target uint32, offset int, data []byte)
|
|
CheckFramebufferStatus(target uint32) uint32
|
|
Clear(mask uint32)
|
|
ColorMask(red, green, blue, alpha bool)
|
|
CompileShader(shader uint32)
|
|
CreateProgram() uint32
|
|
CreateShader(xtype uint32) uint32
|
|
DeleteBuffers(buffers []uint32)
|
|
DeleteFramebuffers(framebuffers []uint32)
|
|
DeleteProgram(program uint32)
|
|
DeleteRenderbuffers(renderbuffer []uint32)
|
|
DeleteShader(shader uint32)
|
|
DeleteTextures(textures []uint32)
|
|
Disable(cap uint32)
|
|
DisableVertexAttribArray(index uint32)
|
|
DrawElements(mode uint32, count int32, xtype uint32, offset int)
|
|
Enable(cap uint32)
|
|
EnableVertexAttribArray(index uint32)
|
|
Flush()
|
|
FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
|
|
FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)
|
|
GenBuffers(n int32) []uint32
|
|
GenFramebuffers(n int32) []uint32
|
|
GenRenderbuffers(n int32) []uint32
|
|
GenTextures(n int32) []uint32
|
|
GetError() uint32
|
|
GetIntegerv(dst []int32, pname uint32)
|
|
GetProgramiv(dst []int32, program uint32, pname uint32)
|
|
GetProgramInfoLog(program uint32) string
|
|
GetShaderiv(dst []int32, shader uint32, pname uint32)
|
|
GetShaderInfoLog(shader uint32) string
|
|
GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32) (rangeLow, rangeHigh, precision int)
|
|
GetUniformLocation(program uint32, name string) int32
|
|
IsFramebuffer(framebuffer uint32) bool
|
|
IsProgram(program uint32) bool
|
|
IsRenderbuffer(renderbuffer uint32) bool
|
|
IsTexture(texture uint32) bool
|
|
LinkProgram(program uint32)
|
|
PixelStorei(pname uint32, param int32)
|
|
ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32)
|
|
RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32)
|
|
Scissor(x, y, width, height int32)
|
|
ShaderSource(shader uint32, xstring string)
|
|
StencilFunc(func_ uint32, ref int32, mask uint32)
|
|
StencilOp(sfail, dpfail, dppass uint32)
|
|
TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte)
|
|
TexParameteri(target uint32, pname uint32, param int32)
|
|
TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte)
|
|
Uniform1f(location int32, v0 float32)
|
|
Uniform1fv(location int32, value []float32)
|
|
Uniform1i(location int32, v0 int32)
|
|
Uniform2fv(location int32, value []float32)
|
|
Uniform3fv(location int32, value []float32)
|
|
Uniform4fv(location int32, value []float32)
|
|
UniformMatrix2fv(location int32, transpose bool, value []float32)
|
|
UniformMatrix3fv(location int32, transpose bool, value []float32)
|
|
UniformMatrix4fv(location int32, transpose bool, value []float32)
|
|
UseProgram(program uint32)
|
|
VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int)
|
|
Viewport(x int32, y int32, width int32, height int32)
|
|
}
|