mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 23:17:27 +01:00
310 lines
7.4 KiB
Go
310 lines
7.4 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/pixels"
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)
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type imageImpl struct {
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image *graphics.Image
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disposed bool
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width int
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height int
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filter Filter
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pixels pixels.Pixels
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volatile bool
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screen bool
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m sync.Mutex
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}
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func newImageImpl(width, height int, filter Filter, volatile bool) (*imageImpl, error) {
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img, err := graphics.NewImage(width, height, glFilter(filter))
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if err != nil {
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return nil, err
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}
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i := &imageImpl{
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image: img,
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width: width,
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height: height,
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filter: filter,
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volatile: volatile,
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}
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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}
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func newImageImplFromImage(source image.Image, filter Filter) (*imageImpl, error) {
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size := source.Bounds().Size()
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w, h := size.X, size.Y
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// TODO: Return error when the image is too big!
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// Don't lock while manipulating an image.Image interface.
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// It is necessary to copy the source image since the actual construction of
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// an image is delayed and we can't expect the source image is not modified
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// until the construction.
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origImg := source
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newImg := image.NewRGBA(image.Rect(0, 0, w, h))
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draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src)
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rgbaImg := newImg
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p := make([]uint8, 4*w*h)
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for j := 0; j < h; j++ {
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copy(p[j*w*4:(j+1)*w*4], rgbaImg.Pix[j*rgbaImg.Stride:])
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}
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img, err := graphics.NewImageFromImage(rgbaImg, glFilter(filter))
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if err != nil {
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// TODO: texture should be removed here?
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return nil, err
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}
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i := &imageImpl{
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image: img,
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width: w,
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height: h,
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filter: filter,
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}
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i.pixels.ReplacePixels(p)
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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}
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func newScreenImageImpl(width, height int) (*imageImpl, error) {
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img, err := graphics.NewScreenFramebufferImage(width, height)
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if err != nil {
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return nil, err
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}
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i := &imageImpl{
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image: img,
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width: width,
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height: height,
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volatile: true,
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screen: true,
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}
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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}
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func (i *imageImpl) Fill(clr color.Color) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return errors.New("ebiten: image is already disposed")
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}
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rgba := color.RGBAModel.Convert(clr).(color.RGBA)
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i.pixels.Fill(rgba)
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return i.image.Fill(rgba)
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}
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func (i *imageImpl) clearIfVolatile() error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return nil
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}
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if !i.volatile {
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return nil
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}
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i.pixels.Clear()
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return i.image.Fill(color.RGBA{})
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}
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func (i *imageImpl) DrawImage(image *Image, options *DrawImageOptions) error {
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.ImageParts
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if parts == nil {
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// Check options.Parts for backward-compatibility.
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dparts := options.Parts
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if dparts != nil {
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parts = imageParts(dparts)
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} else {
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parts = &wholeImage{image.impl.width, image.impl.height}
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}
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}
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quads := &textureQuads{parts: parts, width: image.impl.width, height: image.impl.height}
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// TODO: Reuse one vertices instead of making here, but this would need locking.
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vertices := make([]int16, parts.Len()*16)
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n := quads.vertices(vertices)
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if n == 0 {
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return nil
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}
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if i == image.impl {
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return errors.New("ebiten: Image.DrawImage: image should be different from the receiver")
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}
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return errors.New("ebiten: image is already disposed")
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}
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geom := options.GeoM
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colorm := options.ColorM
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mode := opengl.CompositeMode(options.CompositeMode)
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if image.impl.pixels.IsStale() || image.impl.volatile {
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i.pixels.MakeStale()
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} else {
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i.pixels.AppendDrawImageHistory(image.impl.image, vertices, &geom, &colorm, mode)
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}
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if err := i.image.DrawImage(image.impl.image, vertices, &geom, &colorm, mode); err != nil {
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return err
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}
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return nil
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}
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func (i *imageImpl) At(x, y int, context *opengl.Context) color.Color {
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if context == nil {
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panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)")
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}
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return color.Transparent
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}
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idx := 4*x + 4*y*i.width
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clr, err := i.pixels.At(idx, i.image, context)
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if err != nil {
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panic(err)
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}
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return clr
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}
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func (i *imageImpl) resolveStalePixels(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return nil
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}
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if i.volatile {
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return nil
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}
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if err := i.pixels.ReadPixelsFromVRAMIfStale(i.image, context); err != nil {
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return err
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}
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return nil
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}
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func (i *imageImpl) resetPixelsIfDependingOn(target *imageImpl, context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i == target {
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return nil
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}
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if i.disposed {
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return nil
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}
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if target.isDisposed() {
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return errors.New("ebiten: target is already disposed")
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}
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// target is an image that is about to be tried mutating.
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// If pixels object is related to that image, the pixels must be reset.
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if !i.pixels.DependsOn(target.image) {
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return nil
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}
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i.pixels.MakeStale()
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return nil
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}
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func (i *imageImpl) hasDependency() bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.pixels.HasDependency()
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}
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func (i *imageImpl) restore(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return nil
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}
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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var err error
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i.image, err = graphics.NewScreenFramebufferImage(i.width, i.height)
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if err != nil {
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return err
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}
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return nil
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}
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if i.volatile {
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var err error
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i.image, err = graphics.NewImage(i.width, i.height, glFilter(i.filter))
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if err != nil {
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return err
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}
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return nil
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}
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var err error
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i.image, err = i.pixels.CreateImage(context, i.width, i.height, glFilter(i.filter))
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if err != nil {
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return err
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}
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return nil
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}
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func (i *imageImpl) Dispose() error {
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i.m.Lock()
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defer i.m.Unlock()
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if i.disposed {
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return errors.New("ebiten: image is already disposed")
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}
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if !i.screen {
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if err := i.image.Dispose(); err != nil {
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return err
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}
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}
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i.image = nil
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i.disposed = true
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i.pixels.Clear()
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runtime.SetFinalizer(i, nil)
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return nil
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}
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func (i *imageImpl) ReplacePixels(p []uint8) error {
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if l := 4 * i.width * i.height; len(p) != l {
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return fmt.Errorf("ebiten: p's length must be %d", l)
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}
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i.m.Lock()
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defer i.m.Unlock()
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i.pixels.ReplacePixels(p)
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if i.disposed {
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return errors.New("ebiten: image is already disposed")
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}
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return i.image.ReplacePixels(p)
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}
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func (i *imageImpl) isDisposed() bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.disposed
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}
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func (i *imageImpl) isInvalidated(context *opengl.Context) bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.image.IsInvalidated(context)
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}
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