Ebitengine - A dead simple 2D game engine for Go
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audio audio: refactoring: initialize the context at an update hook 2024-03-16 22:42:04 +09:00
cmd/ebitenmobile cmd/ebitenmobile: bug fix: graceful shutdown on context lost 2024-09-14 17:40:37 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
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mobile ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
text text/v2: bug fix: given options were unexpectedly modified 2024-04-07 22:16:54 +09:00
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CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" 2024-03-30 20:09:01 +09:00
ebiten_test.go internal/ui: bug fix: wrong property names were specified 2024-04-30 23:33:40 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genkeys.go ebiten: rename BuildTag -> BuildConstraints 2024-03-27 14:50:09 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod all: update golang.org/x/image to v0.18.0 2024-06-30 16:19:45 +09:00
go.sum all: update golang.org/x/image to v0.18.0 2024-06-30 16:19:45 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
image.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
monitor.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md all: update README for new packages 2024-03-29 13:37:40 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader_test.go internal/shader: bug fix: need to covert constant type correctly for assignments 2024-03-23 15:08:34 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.