From 0330faaf2353a2a70c8bf0810dccdff6abc407d2 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sat, 11 Aug 2018 02:14:20 +0900 Subject: [PATCH] Updated Performance Tips (markdown) --- Performance-Tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Performance-Tips.md b/Performance-Tips.md index 1c788ed..069fe84 100644 --- a/Performance-Tips.md +++ b/Performance-Tips.md @@ -8,7 +8,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter * All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`) * This is not a strong request since different images might share a same inner OpenGL texture in high possibility. This is not 100%, so using the same render source is safer. -* All the `ColorM` are same +* All the `ColorM` are same, or all the `ColorM` have only 'scale' operations * All the composite modes are same * All the filter values are same