From 1e7d26e1faa9206586815fd856a86166b1279735 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Mon, 6 Aug 2018 01:47:24 +0900 Subject: [PATCH] Updated Performance Tips (markdown) --- Performance-Tips.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Performance-Tips.md b/Performance-Tips.md index f9398e7..1c788ed 100644 --- a/Performance-Tips.md +++ b/Performance-Tips.md @@ -8,6 +8,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter * All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`) * This is not a strong request since different images might share a same inner OpenGL texture in high possibility. This is not 100%, so using the same render source is safer. +* All the `ColorM` are same * All the composite modes are same * All the filter values are same