From 28fe120fa831e35eac7322dade571faa8a60c28c Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Wed, 28 Dec 2016 10:58:25 +0900 Subject: [PATCH] Updated Tutorial:Screen, colors and squares (markdown) --- Tutorial:Screen,-colors-and-squares.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tutorial:Screen,-colors-and-squares.md b/Tutorial:Screen,-colors-and-squares.md index eeb21e7..456e535 100644 --- a/Tutorial:Screen,-colors-and-squares.md +++ b/Tutorial:Screen,-colors-and-squares.md @@ -59,7 +59,7 @@ Alright, now you know how to create a new color, and it's time to paint your gam # Fill the screen with the color -There's a `Fill(clr color.Color)` function for the screen in Ebiten, it used to fill the screen with a color, and you will need to pass a `color.Color` data type to the function, that's exactly what our color struct returns! So what are we waiting for? +There's a `Fill(clr color.Color)` function for the screen in Ebiten. It is used to fill the screen with a color, and you will need to pass a `color.Color` data type to the function. That's exactly what our color struct returns! So what are we waiting for? Remember the `update()` function? Yeah, the function which keeps being called by Ebiten, and we'll paint the screen in the function.