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Updated Tutorial:Screen, colors and squares (markdown)
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@ -14,8 +14,8 @@ import (
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func update(screen *ebiten.Image) error {
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// Display the text though the debug function
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ebitenutil.DebugPrint(screen, "Our first game in Ebiten!")
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if err := ebitenutil.DebugPrint(screen, "Our first game in Ebiten!"); err != nil {
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}
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return nil
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}
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