From 7444de2a31c1491718c04fb45c98c54e0ca9c9dc Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 4 Mar 2018 03:04:47 +0900 Subject: [PATCH] Updated Performance Tips (markdown) --- Performance-Tips.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Performance-Tips.md b/Performance-Tips.md index 0afaffe..c23b223 100644 --- a/Performance-Tips.md +++ b/Performance-Tips.md @@ -7,6 +7,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter * All the functions are `DrawImage` * All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`) + * This is not a strong request since in most cases different images can share a same inner OpenGL texture. This is not 100%, so using the same render source is safer. * All the color matrices are same * All the composite modes are same * All the filter values are same