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Updated Installation (markdown)
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@ -17,26 +17,21 @@ If you don't want to recompile every time when you run your game, you can instal
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go install github.com/hajimehoshi/ebiten/...
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```
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# Modules (Go 1.11 beta 2)
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# Modules (Go 1.11)
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As of Go 1.11, modules are introduced experimentally. You can work with Ebiten without GOPATH environment variable. If you want to use Ebiten with modules, execute these commands with Go 1.11 beta 2:
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As of Go 1.11, modules are introduced experimentally. You can work with Ebiten without GOPATH environment variable. If you want to use Ebiten with modules, execute these commands with Go 1.11:
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```
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# Create your workspace
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mkdir mygo
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cd mygo
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go1.11beta2 mod -init -module example.com/m
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# The above module name is arbitrary.
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# If you want to make this public on GitHub later,
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# name it properly like github.com/yourname/yourgame.
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# Get the latest Ebiten (This is optional:
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# If you skip this, the latest stable version will be used.)
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go1.11beta2 get github.com/hajimehoshi/ebiten@master
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# Write your game
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editor main.go
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# Run your game
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go1.11beta2 run .
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```sh
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# Write your game at your favorite directory.
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cd yourgame
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# ...
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# Initialize go.mod by `go mod`.
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# Use URL for your package like `github.com/yourname/yourgame`.
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# If you are not sure and don't plan to share it so far, `example.com/m` is fine.
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go mod init example.com/m
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# Run your game.
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# `go run` installs related libraries automatically.
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go run .
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```
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