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Updated Android (markdown)
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Android.md
61
Android.md
@ -4,66 +4,7 @@ See the document [[Mobile]] for details common in Android and iOS.
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## Create a package for mobiles
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## Create a package for mobiles
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You need to create a package for mobiles with `github.com/hajimehoshi/ebiten/mobile` for your game. This package has exported functions to Java side.
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See https://github.com/hajimehoshi/ebiten/wiki/Mobile#create-a-package-for-mobiles.
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For an actual example, see [`github.com/hajimehoshi/go-inovation/mobile/mobile.go`](https://github.com/hajimehoshi/go-inovation/blob/master/mobile/mobile.go).
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```go
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package mobile
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import (
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"github.com/hajimehoshi/ebiten/mobile"
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"github.com/yourname/yourgame"
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)
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var (
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running bool
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)
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const (
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ScreenWidth = 320
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ScreenHeight = 240
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)
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// IsRunning returns a boolean value indicating whether the game is running.
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func IsRunning() bool {
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return running
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}
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// Start starts the game.
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func Start(scale float64) error {
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running = true
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game, err := yourgame.NewGame()
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if err != nil {
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return err
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}
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// mobile.Start starts the game.
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// In this function, scale is passed from Java side and pass it
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// to mobile.Start. You can also receive the screen size from Java
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// side by adding arguments to this function if you want to make
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// Java side decide the screen size.
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// Note that the screen size unit is dp (device-independent pixel).
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if err := mobile.Start(game.Update, ScreenWidth, ScreenHeight, scale, "Your Game's Title"); err != nil {
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return err
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}
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return nil
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}
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// Update proceeds the game.
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func Update() error {
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return mobile.Update()
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}
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// UpdateTouchesOnAndroid dispatches touch events.
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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mobile.UpdateTouchesOnAndroid(action, id, x, y)
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}
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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// Prepare this function if you also want to make your game run on iOS.
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mobile.UpdateTouchesOnIOS(phase, ptr, x, y)
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}
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```
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## Compile the package for mobile
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## Compile the package for mobile
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