From e3a4c54b3d8273fac33dbfb83446202a82f223f5 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Thu, 26 Jul 2018 11:40:25 +0900 Subject: [PATCH] Updated Performance Tips (markdown) --- Performance-Tips.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Performance-Tips.md b/Performance-Tips.md index 4d51602..f9398e7 100644 --- a/Performance-Tips.md +++ b/Performance-Tips.md @@ -8,7 +8,6 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter * All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`) * This is not a strong request since different images might share a same inner OpenGL texture in high possibility. This is not 100%, so using the same render source is safer. -* All the color matrices are same * All the composite modes are same * All the filter values are same