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Updated Tutorial:Your first game in Ebiten (markdown)
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@ -4,7 +4,7 @@
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![](http://i.imgur.com/NPbjFJp.png)
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![](http://i.imgur.com/NPbjFJp.png)
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And Ebiten is a cross-platform library, which means you can run Ebiten on these platforms:
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Ebiten is a cross-platform library, which means you can run Ebiten on these platforms:
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* Desktop: Windows, Mac OS X, Linux
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* Desktop: Windows, Mac OS X, Linux
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* Mobile: Android, iOS
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* Mobile: Android, iOS
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@ -17,7 +17,7 @@ There're already [some examples available on the website](https://hajimehoshi.gi
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Before we get started, you would need to `go get` the Ebiten package:
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Before we get started, you would need to `go get` the Ebiten package:
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```bash
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```bash
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:; go get github.com/hajimehoshi/ebiten
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:; go get github.com/hajimehoshi/ebiten/...
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```
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```
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# Write your first game with Ebiten
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# Write your first game with Ebiten
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@ -26,14 +26,14 @@ Once you got the Ebiten package, you can start to write your own game with Ebite
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## Import Ebiten
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## Import Ebiten
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We'll use Ebiten in our program, so the first thing is to `import` the Ebiten package which we `go get` before, so put this code at the top of your program.
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We'll use Ebiten in our program, so the first thing is to `import` the Ebiten package which we `go get`-ed before, so put this code at the top of your program.
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```go
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```go
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package main
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package main
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import (
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil" // This is required to draw debug texts.
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)
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)
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```
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```
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@ -56,18 +56,20 @@ But hey! It's not done yet, because you'll need to tell Ebiten to run your `upda
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## Initialize Ebiten
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## Initialize Ebiten
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It's time to configure Ebiten through `ebiten.Run(update, width, height, scale, title)`. This tells which function to loop, what title of our game is, and the size of the window.
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It's time to configure Ebiten through `ebiten.Run(update, width, height, scale, title)`. This tells which function to loop, the size of the window, and what title of our game is.
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* `update` is the parameter that you would need to pass a function which will always be called at the each of the frame, and yes! We will pass our `update()` function though here.
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* `update` is the parameter that you would need to pass a function which will always be called at the each of the frame. We will pass our `update()` function though here.
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* `width` and `height` are the width and the height of the game window.
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* `width` and `height` are the width and the height of the game window.
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* `scale` is the value that will scale your game window, for example if you set it as `2` and draw a `16x16` canvas on the screen it'll be rendered as 32x32 (twice larger).
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* `scale` is the value that will scale your game window, for example if you set it as `2` and draw a `16x16` canvas on the screen it'll be rendered as 32x32 (twice larger).
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* `title` is the title of the game window.
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* `title` is the title of the game window.
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So what are we waiting for? Let's write the following code in your `main()` function!
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Let's write the following code in your `main()` function!
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```go
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```go
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func main() {
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func main() {
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ebiten.Run(update, 320, 240, 2, "Hello world!")
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if err := ebiten.Run(update, 320, 240, 2, "Hello world!"); err != nil {
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panic(err)
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}
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}
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}
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```
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```
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@ -75,7 +77,7 @@ This will generate a 320x240 game window and it will be scaled twice larger (so
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# Review
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# Review
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Here's the fully example, it's short, isn't it?
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Here's the fully example:
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```go
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```go
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package main
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package main
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