From fdcb6a7d31c071d384389aa1233dd910e7e39c60 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 4 Mar 2018 03:06:40 +0900 Subject: [PATCH] Updated Performance Tips (markdown) --- Performance-Tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Performance-Tips.md b/Performance-Tips.md index c23b223..4d51602 100644 --- a/Performance-Tips.md +++ b/Performance-Tips.md @@ -7,7 +7,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter * All the functions are `DrawImage` * All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`) - * This is not a strong request since in most cases different images can share a same inner OpenGL texture. This is not 100%, so using the same render source is safer. + * This is not a strong request since different images might share a same inner OpenGL texture in high possibility. This is not 100%, so using the same render source is safer. * All the color matrices are same * All the composite modes are same * All the filter values are same