ebiten/internal/shader/testdata/for5.expected.vs

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uniform float U0;
uniform float U1;
uniform float U2;
attribute vec2 A0;
int F0(in int l0);
int F0(in int l0) {
return l0;
}
void main(void) {
int l0 = 0;
int l2 = 0;
l0 = 0;
for (int l1 = 0; l1 < 10; l1++) {
int l2 = 0;
l2 = F0(l1);
l0 = (l0) + (l2);
for (int l3 = 0; l3 < 10; l3++) {
int l4 = 0;
l4 = F0(l3);
l0 = (l0) + (l4);
}
}
l2 = 0;
l0 = (l0) + (l2);
gl_Position = vec4(l0);
return;
}