Ebitengine - A dead simple 2D game engine for Go
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image_test.go internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated 2022-07-15 03:40:24 +09:00
image.go ebiten: update comments 2022-07-13 02:26:30 +09:00
imagedumper_desktop.go ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
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imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
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shader.go internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
vibrate.go ebiten: update comments about VibrateGamepad 2022-04-15 13:55:54 +09:00
window.go ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled 2022-04-15 14:27:21 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.