ebiten/internal/shader/testdata/out.expected.metal

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Metal
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void F0(thread float& l0, thread array<float, 4>& l1, thread float4& l2);
void F0(thread float& l0, thread array<float, 4>& l1, thread float4& l2) {
l0 = float(0);
l1 = {};
l2 = float4(0);
return;
}