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ebiten
/
internal
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shader
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testdata
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bool.expected.vs
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internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
bool F0(void);
shaderir: Bug fix: Function prototypes were required for GLSL Fixes #1267
2020-07-27 16:51:05 +02:00
internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
bool F0(void) {
return true;
shader: Bug fix: Comparison with constants didn't work
2020-07-05 10:33:03 +02:00
}
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