ebiten/internal/graphics/internal/shader/drawtexture.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package shader
import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
func glMatrix(m *[4][4]float64) []float32 {
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return []float32{
float32(m[0][0]), float32(m[1][0]), float32(m[2][0]), float32(m[3][0]),
float32(m[0][1]), float32(m[1][1]), float32(m[2][1]), float32(m[3][1]),
float32(m[0][2]), float32(m[1][2]), float32(m[2][2]), float32(m[3][2]),
float32(m[0][3]), float32(m[1][3]), float32(m[2][3]), float32(m[3][3]),
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}
}
type Matrix interface {
Element(i, j int) float64
}
type TextureQuads interface {
Len() int
Vertex(i int) (x0, y0, x1, y1 float32)
Texture(i int) (u0, v0, u1, v1 float32)
}
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var initialized = false
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func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix) error {
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
const float32Size = 4
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// TODO: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
// Let's use them to compare to len(quads).
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const stride = 4 * 4
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if !initialized {
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if err := initialize(c); err != nil {
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return err
}
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initialized = true
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}
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if quads.Len() == 0 {
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return nil
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}
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program := useProgramTexture(c, glMatrix(projectionMatrix), geo, color)
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// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
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c.BindTexture(texture)
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c.EnableVertexAttribArray(program, "vertex")
c.EnableVertexAttribArray(program, "tex_coord")
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defer func() {
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c.DisableVertexAttribArray(program, "tex_coord")
c.DisableVertexAttribArray(program, "vertex")
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}()
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c.VertexAttribPointer(program, "vertex", stride, uintptr(float32Size*0))
c.VertexAttribPointer(program, "tex_coord", stride, uintptr(float32Size*2))
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vertices := make([]float32, 0, stride*quads.Len())
for i := 0; i < quads.Len(); i++ {
x0, y0, x1, y1 := quads.Vertex(i)
u0, v0, u1, v1 := quads.Texture(i)
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if x0 == x1 || y0 == y1 || u0 == u1 || v0 == v1 {
continue
}
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vertices = append(vertices,
x0, y0, u0, v0,
x1, y0, u1, v0,
x0, y1, u0, v1,
x1, y1, u1, v1,
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)
}
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if len(vertices) == 0 {
return nil
}
c.BufferSubData(c.ArrayBuffer, vertices)
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c.DrawElements(6 * len(vertices) / 16)
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return nil
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}