ebiten/geom.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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)
// GeoMDim is a dimension of a GeoM.
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const GeoMDim = affine.GeoMDim
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
// The initial value is identity.
type GeoM struct {
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impl affine.GeoM
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}
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// Element returns a value of a matrix at (i, j).
func (g *GeoM) Element(i, j int) float64 {
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return g.impl.Element(i, j)
}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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g.impl.Concat(other.impl)
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}
// Add is deprecated as of 1.5.0-alpha.
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// Note that this doesn't make sense as an operation for affine matrices.
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func (g *GeoM) Add(other GeoM) {
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g.impl.Add(other.impl)
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}
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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g.impl.Scale(x, y)
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}
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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g.impl.Translate(tx, ty)
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}
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) {
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g.impl.Rotate(theta)
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}
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// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) {
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g.impl.SetElement(i, j, element)
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}
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
func ScaleGeo(x, y float64) GeoM {
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return GeoM{affine.ScaleGeo(x, y)}
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}
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// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
func TranslateGeo(tx, ty float64) GeoM {
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return GeoM{affine.TranslateGeo(tx, ty)}
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}
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// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
func RotateGeo(theta float64) GeoM {
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return GeoM{affine.RotateGeo(theta)}
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}