ebiten/examples/chipmunk/main.go

158 lines
6.2 KiB
Go
Raw Normal View History

2018-04-03 04:47:31 +02:00
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"fmt"
"image/color"
"log"
2018-04-03 04:47:31 +02:00
"math/rand"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/jakecoffman/cp"
)
var (
space *cp.Space
dot *ebiten.Image
2018-04-03 04:47:31 +02:00
)
func init() {
dot, _ = ebiten.NewImage(1, 1, ebiten.FilterDefault)
dot.Fill(color.White)
2018-04-03 04:47:31 +02:00
}
func update(screen *ebiten.Image) error {
2018-07-17 15:41:27 +02:00
space.Step(1.0 / float64(ebiten.MaxTPS()))
if ebiten.IsDrawingSkipped() {
2018-04-03 04:47:31 +02:00
return nil
}
screen.Fill(color.Black)
op := &ebiten.DrawImageOptions{}
op.ColorM.Scale(200.0/255.0, 200.0/255.0, 200.0/255.0, 1)
2018-04-03 04:47:31 +02:00
space.EachBody(func(body *cp.Body) {
op.GeoM.Reset()
op.GeoM.Translate(body.Position().X, body.Position().Y)
screen.DrawImage(dot, op)
})
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
2018-04-03 04:47:31 +02:00
return nil
}
2018-04-03 14:47:46 +02:00
func getPixel(x, y uint) int {
const imageRowLength = 24
return (imageBitmap[(x>>3)+y*imageRowLength] >> (^x & 0x7)) & 1
}
2018-04-03 04:47:31 +02:00
func makeBall(x, y float64) *cp.Shape {
body := cp.NewBody(1.0, cp.INFINITY)
body.SetPosition(cp.Vector{X: x, Y: y})
2018-04-03 04:47:31 +02:00
shape := cp.NewCircle(body, 0.95, cp.Vector{})
shape.SetElasticity(0)
shape.SetFriction(0)
return shape
}
var imageBitmap = []int{
15, -16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, -64, 15, 63, -32, -2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, -64, 15, 127, -125, -1, -128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 127, -64, 15, 127, 15, -1, -64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 15, -2,
31, -1, -64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 0, -4, 63, -1, -32, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 15, -8, 127, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, -1, -64, 0, -8, -15, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -31, -1, -64, 15, -8, -32,
-1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, -15, -1, -64, 9, -15, -32, -1, -32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, -15, -1, -64, 0, -15, -32, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 63, -7, -1, -64, 9, -29, -32, 127, -61, -16, 63, 15, -61, -1, -8, 31, -16, 15, -8, 126, 7, -31,
-8, 31, -65, -7, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -2, 63, -8, 31, -4, -1, 15, -13,
-4, 63, -1, -3, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -2, 63, -8, 31, -4, -1, 15, -13,
-2, 63, -1, -3, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13,
-2, 63, -33, -1, -1, -32, 9, -25, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13,
-1, 63, -33, -1, -1, -16, 9, -25, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13,
-1, 63, -49, -1, -1, -8, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13,
-1, -65, -49, -1, -1, -4, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13,
-1, -65, -57, -1, -1, -2, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13,
-1, -1, -57, -1, -1, -1, 9, -57, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1,
-1, -61, -1, -1, -1, -119, -57, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1,
-1, -61, -1, -1, -1, -55, -49, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1,
-1, -63, -1, -1, -1, -23, -49, -32, 127, -57, -1, -1, -97, -25, -1, -1, 63, -1, -1, -4, -1, 15, -13,
-1, -1, -63, -1, -1, -1, -16, -49, -32, -1, -25, -1, -1, -97, -25, -1, -1, 63, -33, -5, -4, -1, 15,
-13, -1, -1, -64, -1, -9, -1, -7, -49, -32, -1, -25, -8, 127, -97, -25, -1, -1, 63, -33, -5, -4, -1,
15, -13, -1, -1, -64, -1, -13, -1, -32, -49, -32, -1, -25, -8, 127, -97, -25, -1, -2, 63, -49, -13,
-4, -1, 15, -13, -1, -1, -64, 127, -7, -1, -119, -17, -15, -1, -25, -8, 127, -97, -25, -1, -2, 63,
-49, -13, -4, -1, 15, -13, -3, -1, -64, 127, -8, -2, 15, -17, -1, -1, -25, -8, 127, -97, -25, -1,
-8, 63, -49, -13, -4, -1, 15, -13, -3, -1, -64, 63, -4, 120, 0, -17, -1, -1, -25, -8, 127, -97, -25,
-8, 0, 63, -57, -29, -4, -1, 15, -13, -4, -1, -64, 63, -4, 0, 15, -17, -1, -1, -25, -8, 127, -97,
-25, -8, 0, 63, -57, -29, -4, -1, -1, -13, -4, -1, -64, 31, -2, 0, 0, 103, -1, -1, -57, -8, 127, -97,
-25, -8, 0, 63, -57, -29, -4, -1, -1, -13, -4, 127, -64, 31, -2, 0, 15, 103, -1, -1, -57, -8, 127,
-97, -25, -8, 0, 63, -61, -61, -4, 127, -1, -29, -4, 127, -64, 15, -8, 0, 0, 55, -1, -1, -121, -8,
127, -97, -25, -8, 0, 63, -61, -61, -4, 127, -1, -29, -4, 63, -64, 15, -32, 0, 0, 23, -1, -2, 3, -16,
63, 15, -61, -16, 0, 31, -127, -127, -8, 31, -1, -127, -8, 31, -128, 7, -128, 0, 0,
}
func main() {
2018-04-03 14:47:46 +02:00
const (
imageWidth = 188
imageHeight = 35
)
space = cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{X: -1000, Y: 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
if err := ebiten.Run(update, 600, 480, 1, "Ebiten"); err != nil {
log.Fatal(err)
}
}