ebiten/glfw/canvas.go

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package glfw
import (
glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/opengl"
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"image"
"runtime"
)
type canvas struct {
window *glfw.Window
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context *opengl.GraphicsContext
keyboard keyboard
mouse mouse
funcs chan func()
funcsDone chan struct{}
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}
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func (c *canvas) Draw(d ebiten.Drawer2) (err error) {
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c.use(func() {
c.context.PreUpdate()
})
if err = d.Draw(&context{c}); err != nil {
return
}
c.use(func() {
c.context.PostUpdate()
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c.window.SwapBuffers()
})
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return
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}
func (c *canvas) IsClosed() bool {
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return c.window.ShouldClose()
}
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func (c *canvas) NewTextureID(img image.Image, filter ebiten.Filter) (ebiten.TextureID, error) {
var id ebiten.TextureID
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var err error
c.use(func() {
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id, err = opengl.NewTextureID(img, filter)
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})
return id, err
}
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func (c *canvas) NewRenderTargetID(width, height int, filter ebiten.Filter) (ebiten.RenderTargetID, error) {
var id ebiten.RenderTargetID
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var err error
c.use(func() {
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id, err = opengl.NewRenderTargetID(width, height, filter)
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})
return id, err
}
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func (c *canvas) run(width, height, scale int) {
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go func() {
runtime.LockOSThread()
c.window.MakeContextCurrent()
glfw.SwapInterval(1)
for {
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(<-c.funcs)()
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c.funcsDone <- struct{}{}
}
}()
}
func (c *canvas) use(f func()) {
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c.funcs <- f
<-c.funcsDone
}
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func (c *canvas) update() {
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c.keyboard.update(c.window)
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c.mouse.update(c.window)
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}