ebiten/example/main.go

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Go
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package main
import (
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"github.com/hajimehoshi/go-ebiten"
"github.com/hajimehoshi/go-ebiten/example/game/blank"
"github.com/hajimehoshi/go-ebiten/example/game/input"
"github.com/hajimehoshi/go-ebiten/example/game/monochrome"
"github.com/hajimehoshi/go-ebiten/example/game/rects"
"github.com/hajimehoshi/go-ebiten/example/game/rotating"
"github.com/hajimehoshi/go-ebiten/example/game/sprites"
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"github.com/hajimehoshi/go-ebiten/example/game/testpattern"
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"github.com/hajimehoshi/go-ebiten/ui/cocoa"
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"os"
"runtime"
)
func main() {
runtime.GOMAXPROCS(runtime.NumCPU())
gameName := ""
if 2 <= len(os.Args) {
gameName = os.Args[1]
}
var game ebiten.Game
switch gameName {
case "blank":
game = blank.New()
case "input":
game = input.New()
case "monochrome":
game = monochrome.New()
case "rects":
game = rects.New()
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default:
fallthrough
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case "rotating":
game = rotating.New()
case "sprites":
game = sprites.New()
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case "testpattern":
game = testpattern.New()
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}
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const screenWidth = 256
const screenHeight = 240
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const screenScale = 2
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const title = "Ebiten Demo"
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ui := cocoa.New(screenWidth, screenHeight, screenScale, title)
ui.Start(game)
ui.InitTextures(game)
for {
ui.WaitEvents()
ui.Draw(game.Draw)
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}
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}