ebiten/graphics/opengl/device.go

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package opengl
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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type Device struct {
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context *Context
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}
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func NewDevice(screenWidth, screenHeight, screenScale int) *Device {
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context := newContext(screenWidth, screenHeight, screenScale)
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return &Device{
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context: context,
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}
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}
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func (device *Device) Update(draw func(graphics.Context)) {
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context := device.context
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context.ResetOffscreen()
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context.Clear()
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draw(context)
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context.flush()
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context.setMainFramebufferOffscreen()
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context.Clear()
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scale := float64(context.screenScale)
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geometryMatrix := matrix.IdentityGeometry()
geometryMatrix.Scale(scale, scale)
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context.DrawTexture(context.ToTexture(context.screenId),
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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}
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func (device *Device) TextureFactory() graphics.TextureFactory {
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return device.context
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}