ebiten/internal/ui/input.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build !js
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package ui
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import (
glfw "github.com/go-gl/glfw3"
"math"
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)
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func IsKeyPressed(key Key) bool {
return current.input.isKeyPressed(key)
}
func IsMouseButtonPressed(button MouseButton) bool {
return current.input.isMouseButtonPressed(button)
}
func CursorPosition() (x, y int) {
return current.input.cursorPosition()
}
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var glfwKeyCodeToKey = map[glfw.Key]Key{
glfw.KeySpace: KeySpace,
glfw.KeyLeft: KeyLeft,
glfw.KeyRight: KeyRight,
glfw.KeyUp: KeyUp,
glfw.KeyDown: KeyDown,
}
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func (i *input) update(window *glfw.Window, scale int) {
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for g, u := range glfwKeyCodeToKey {
i.keyPressed[u] = window.GetKey(g) == glfw.Press
}
for b := MouseButtonLeft; b < MouseButtonMax; b++ {
i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
}
x, y := window.GetCursorPosition()
i.cursorX = int(math.Floor(x)) / scale
i.cursorY = int(math.Floor(y)) / scale
}