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// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// Package text offers functions to draw texts on an Ebitengine's image.
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//
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// For the example using a TTF font, see font package in the examples.
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package text
import (
"image"
"image/color"
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"sync"
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"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/internal/hook"
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)
var (
monotonicClock int64
)
func now ( ) int64 {
return monotonicClock
}
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func init ( ) {
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hook . AppendHookOnBeforeUpdate ( func ( ) error {
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monotonicClock ++
return nil
} )
}
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func fixed26_6ToFloat64 ( x fixed . Int26_6 ) float64 {
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return float64 ( x >> 6 ) + float64 ( x & ( ( 1 << 6 ) - 1 ) ) / float64 ( 1 << 6 )
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}
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func adjustOffsetGranularity ( x fixed . Int26_6 ) fixed . Int26_6 {
return x / ( 1 << 4 ) * ( 1 << 4 )
}
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func drawGlyph ( dst * ebiten . Image , img * ebiten . Image , topleft fixed . Point26_6 , op * ebiten . DrawImageOptions ) {
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if img == nil {
return
}
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op2 := & ebiten . DrawImageOptions { }
if op != nil {
* op2 = * op
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op2 . GeoM . Reset ( )
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}
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op2 . GeoM . Translate ( fixed26_6ToFloat64 ( topleft . X ) , fixed26_6ToFloat64 ( topleft . Y ) )
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if op != nil {
op2 . GeoM . Concat ( op . GeoM )
}
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dst . DrawImage ( img , op2 )
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}
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type glyphImageCacheKey struct {
rune rune
xoffset fixed . Int26_6
}
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type glyphImageCacheEntry struct {
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image * ebiten . Image
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atime int64
}
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var (
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glyphImageCache = map [ * faceWithCache ] map [ glyphImageCacheKey ] * glyphImageCacheEntry { }
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)
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func getGlyphImage ( face * faceWithCache , r rune , offset fixed . Point26_6 ) * ebiten . Image {
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if _ , ok := glyphImageCache [ face ] ; ! ok {
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glyphImageCache [ face ] = map [ glyphImageCacheKey ] * glyphImageCacheEntry { }
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}
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key := glyphImageCacheKey {
rune : r ,
xoffset : offset . X ,
}
if e , ok := glyphImageCache [ face ] [ key ] ; ok {
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e . atime = now ( )
return e . image
}
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b , _ , _ := face . GlyphBounds ( r )
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w , h := ( b . Max . X - b . Min . X ) . Ceil ( ) , ( b . Max . Y - b . Min . Y ) . Ceil ( )
if w == 0 || h == 0 {
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glyphImageCache [ face ] [ key ] = & glyphImageCacheEntry {
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image : nil ,
atime : now ( ) ,
}
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return nil
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}
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if b . Min . X & ( ( 1 << 6 ) - 1 ) != 0 {
w ++
}
if b . Min . Y & ( ( 1 << 6 ) - 1 ) != 0 {
h ++
}
rgba := image . NewRGBA ( image . Rect ( 0 , 0 , w , h ) )
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d := font . Drawer {
Dst : rgba ,
Src : image . White ,
Face : face ,
}
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x , y := - b . Min . X , - b . Min . Y
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x += offset . X
y += offset . Y
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d . Dot = fixed . Point26_6 { X : x , Y : y }
d . DrawString ( string ( r ) )
img := ebiten . NewImageFromImage ( rgba )
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glyphImageCache [ face ] [ key ] = & glyphImageCacheEntry {
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image : img ,
atime : now ( ) ,
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}
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return img
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}
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var textM sync . Mutex
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// Draw draws a given text on a given destination image dst.
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//
// face is the font for text rendering.
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// (x, y) represents the origin position in this figure:
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// https://developer.apple.com/library/archive/documentation/TextFonts/Conceptual/CocoaTextArchitecture/Art/glyphterms_2x.png.
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// Be careful that this doesn't represent upper-left corner position.
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//
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// clr is the color for text rendering.
//
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// The '\n' newline character puts the following text on the next line.
// Line height is based on Metrics().Height of the font.
//
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// Glyphs used for rendering are cached in least-recently-used way.
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// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at Draw are cached.
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// The cache is shared with CacheGlyphs.
//
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// It is OK to call Draw with a same text and a same face at every frame in terms of performance.
//
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// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
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//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
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// Be careful that the passed font face is held by this package and is never released.
// This is a known issue (#498).
//
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// Draw is concurrent-safe.
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func Draw ( dst * ebiten . Image , text string , face font . Face , x , y int , clr color . Color ) {
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op := & ebiten . DrawImageOptions { }
op . GeoM . Translate ( float64 ( x ) , float64 ( y ) )
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op . ColorScale . ScaleWithColor ( clr )
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DrawWithOptions ( dst , text , face , op )
}
// DrawWithOptions draws a given text on a given destination image dst.
//
// face is the font for text rendering.
// op is the options to draw glyph images.
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// The origin point is the origin position in this figure:
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// https://developer.apple.com/library/archive/documentation/TextFonts/Conceptual/CocoaTextArchitecture/Art/glyphterms_2x.png.
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// Be careful that the origin point is not upper-left corner position of dst.
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// The default glyph color is white. op's ColorM adjusts the color.
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//
// The '\n' newline character puts the following text on the next line.
// Line height is based on Metrics().Height of the font.
//
// Glyphs used for rendering are cached in least-recently-used way.
// Then old glyphs might be evicted from the cache.
// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at DrawWithOptions are cached.
// The cache is shared with CacheGlyphs.
//
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// It is OK to call DrawWithOptions with a same text and a same face at every frame in terms of performance.
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//
// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
// Be careful that the passed font face is held by this package and is never released.
// This is a known issue (#498).
//
// DrawWithOptions is concurrent-safe.
func DrawWithOptions ( dst * ebiten . Image , text string , face font . Face , options * ebiten . DrawImageOptions ) {
textM . Lock ( )
defer textM . Unlock ( )
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fc := faceWithCacheFromFace ( face )
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var dx , dy fixed . Int26_6
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prevR := rune ( - 1 )
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faceHeight := fc . Metrics ( ) . Height
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for _ , r := range text {
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if prevR >= 0 {
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dx += fc . Kern ( prevR , r )
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}
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if r == '\n' {
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dx = 0
dy += faceHeight
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prevR = rune ( - 1 )
continue
}
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// Adjust the position to the integers.
// The current glyph images assume that they are rendered on integer positions so far.
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b , a , _ := fc . GlyphBounds ( r )
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offset := fixed . Point26_6 {
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X : ( adjustOffsetGranularity ( dx ) + b . Min . X ) & ( ( 1 << 6 ) - 1 ) ,
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Y : b . Min . Y & ( ( 1 << 6 ) - 1 ) ,
}
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img := getGlyphImage ( fc , r , offset )
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drawGlyph ( dst , img , fixed . Point26_6 {
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X : dx + b . Min . X - offset . X ,
Y : dy + b . Min . Y - offset . Y ,
} , options )
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dx += a
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prevR = r
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}
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// cacheSoftLimit indicates the soft limit of the number of glyphs in the cache.
// If the number of glyphs exceeds this soft limits, old glyphs are removed.
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// Even after cleaning up the cache, the number of glyphs might still exceed the soft limit, but
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// this is fine.
const cacheSoftLimit = 512
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// Clean up the cache.
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if len ( glyphImageCache [ fc ] ) > cacheSoftLimit {
for r , e := range glyphImageCache [ fc ] {
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// 60 is an arbitrary number.
if e . atime < now ( ) - 60 {
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delete ( glyphImageCache [ fc ] , r )
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}
}
}
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}
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// BoundString returns the measured size of a given string using a given font.
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// This method will return the exact size in pixels that a string drawn by Draw will be.
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// The bound's origin point indicates the origin position in this figure:
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// https://developer.apple.com/library/archive/documentation/TextFonts/Conceptual/CocoaTextArchitecture/Art/glyphterms_2x.png.
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//
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// BoundString behaves almost exactly like golang.org/x/image/font's BoundString,
// but newline characters '\n' in the input string move the text position to the following line.
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//
// face is the font for text rendering.
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// text is the string that's being measured.
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//
// Be careful that the passed font face is held by this package and is never released.
// This is a known issue (#498).
//
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// BoundString is concurrent-safe.
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//
// Deprecated: as of v2.6. Use golang.org/x/image/font.BoundString instead, or use a face's Metrics (Ascent and Descent) and font.MeasureString instead.
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func BoundString ( face font . Face , text string ) image . Rectangle {
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textM . Lock ( )
defer textM . Unlock ( )
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fc := faceWithCacheFromFace ( face )
m := fc . Metrics ( )
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faceHeight := m . Height
fx , fy := fixed . I ( 0 ) , fixed . I ( 0 )
prevR := rune ( - 1 )
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var bounds fixed . Rectangle26_6
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for _ , r := range text {
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if prevR >= 0 {
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fx += fc . Kern ( prevR , r )
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}
if r == '\n' {
fx = fixed . I ( 0 )
fy += faceHeight
prevR = rune ( - 1 )
continue
}
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b , a , _ := fc . GlyphBounds ( r )
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b . Min . X += fx
b . Max . X += fx
b . Min . Y += fy
b . Max . Y += fy
bounds = bounds . Union ( b )
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fx += a
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prevR = r
}
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return image . Rect (
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bounds . Min . X . Floor ( ) ,
bounds . Min . Y . Floor ( ) ,
bounds . Max . X . Ceil ( ) ,
bounds . Max . Y . Ceil ( ) ,
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)
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}
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// CacheGlyphs precaches the glyphs for the given text and the given font face into the cache.
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//
// Glyphs used for rendering are cached in least-recently-used way.
// Then old glyphs might be evicted from the cache.
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// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at CacheGlyphs are cached.
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// The cache is shared with Draw.
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//
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// Draw/DrawWithOptions and CacheGlyphs are implemented like this:
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//
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// Draw = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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// + Draw them onto the destination by `(*ebiten.Image).DrawImage`
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// CacheGlyphs = Create glyphs by `(*ebiten.Image).WritePixels` and put them into the cache if necessary
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//
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// Draw automatically creates and caches necessary glyphs, so usually you don't have to call CacheGlyphs
// explicitly. However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph
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// cache and render it for each rune. This is very inefficient because creating a glyph image and rendering it are
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// different operations (`(*ebiten.Image).WritePixels` and `(*ebiten.Image).DrawImage`) and can never be merged as
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// one draw call. CacheGlyphs creates necessary glyphs without rendering them so that these operations are likely
// merged into one draw call regardless of the size of the text.
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//
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// If a rune's glyph is already cached, CacheGlyphs does nothing for the rune.
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//
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// One rune can have multiple variations of glyphs due to sub-pixels in X direction.
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// CacheGlyphs creates all such variations for one rune, while Draw creates only necessary glyphs.
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func CacheGlyphs ( face font . Face , text string ) {
textM . Lock ( )
defer textM . Unlock ( )
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fc := faceWithCacheFromFace ( face )
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var dx fixed . Int26_6
prevR := rune ( - 1 )
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for _ , r := range text {
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if prevR >= 0 {
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dx += fc . Kern ( prevR , r )
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}
if r == '\n' {
dx = 0
continue
}
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b , a , _ := fc . GlyphBounds ( r )
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// Cache all 4 variations for one rune (#2528).
for i := 0 ; i < 4 ; i ++ {
offset := fixed . Point26_6 {
X : ( fixed . Int26_6 ( i * ( 1 << 4 ) ) + b . Min . X ) & ( ( 1 << 6 ) - 1 ) ,
Y : b . Min . Y & ( ( 1 << 6 ) - 1 ) ,
}
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getGlyphImage ( fc , r , offset )
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}
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dx += a
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prevR = r
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}
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}
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// FaceWithLineHeight returns a font.Face with the given lineHeight in pixels.
// The returned face will otherwise have the same glyphs and metrics as face.
func FaceWithLineHeight ( face font . Face , lineHeight float64 ) font . Face {
return faceWithLineHeight {
face : face ,
lineHeight : fixed . Int26_6 ( lineHeight * ( 1 << 6 ) ) ,
}
}
type faceWithLineHeight struct {
face font . Face
lineHeight fixed . Int26_6
}
func ( f faceWithLineHeight ) Close ( ) error {
return f . face . Close ( )
}
func ( f faceWithLineHeight ) Glyph ( dot fixed . Point26_6 , r rune ) ( dr image . Rectangle , mask image . Image , maskp image . Point , advance fixed . Int26_6 , ok bool ) {
return f . face . Glyph ( dot , r )
}
func ( f faceWithLineHeight ) GlyphBounds ( r rune ) ( bounds fixed . Rectangle26_6 , advance fixed . Int26_6 , ok bool ) {
return f . face . GlyphBounds ( r )
}
func ( f faceWithLineHeight ) GlyphAdvance ( r rune ) ( advance fixed . Int26_6 , ok bool ) {
return f . face . GlyphAdvance ( r )
}
func ( f faceWithLineHeight ) Kern ( r0 , r1 rune ) fixed . Int26_6 {
return f . face . Kern ( r0 , r1 )
}
func ( f faceWithLineHeight ) Metrics ( ) font . Metrics {
m := f . face . Metrics ( )
m . Height = f . lineHeight
return m
}
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// Glyph is information to render one glyph.
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type Glyph struct {
// Rune is a character for this glyph.
Rune rune
// Image is an image for this glyph.
// Image is a grayscale image i.e. RGBA values are the same.
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// Image should be used as a render source and should not be modified.
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Image * ebiten . Image
// X is the X position to render this glyph.
// The position is determined in a sequence of characters given at AppendGlyphs.
// The position's origin is the first character's dot ('.') position.
X float64
// Y is the Y position to render this glyph.
// The position is determined in a sequence of characters given at AppendGlyphs.
// The position's origin is the first character's dot ('.') position.
Y float64
}
// AppendGlyphs appends the glyph information to glyphs.
// You can render each glyphs as you like. See examples/text for an example of AppendGlyphs.
func AppendGlyphs ( glyphs [ ] Glyph , face font . Face , text string ) [ ] Glyph {
textM . Lock ( )
defer textM . Unlock ( )
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fc := faceWithCacheFromFace ( face )
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var pos fixed . Point26_6
prevR := rune ( - 1 )
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faceHeight := fc . Metrics ( ) . Height
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for _ , r := range text {
if prevR >= 0 {
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pos . X += fc . Kern ( prevR , r )
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}
if r == '\n' {
pos . X = 0
pos . Y += faceHeight
prevR = rune ( - 1 )
continue
}
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b , a , _ := fc . GlyphBounds ( r )
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offset := fixed . Point26_6 {
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X : ( adjustOffsetGranularity ( pos . X ) + b . Min . X ) & ( ( 1 << 6 ) - 1 ) ,
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Y : b . Min . Y & ( ( 1 << 6 ) - 1 ) ,
}
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if img := getGlyphImage ( fc , r , offset ) ; img != nil {
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// Adjust the position to the integers.
// The current glyph images assume that they are rendered on integer positions so far.
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glyphs = append ( glyphs , Glyph {
Rune : r ,
Image : img ,
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X : fixed26_6ToFloat64 ( pos . X + b . Min . X - offset . X ) ,
Y : fixed26_6ToFloat64 ( pos . Y + b . Min . Y - offset . Y ) ,
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} )
}
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pos . X += a
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prevR = r
}
return glyphs
}