2020-08-25 19:49:43 +02:00
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten_test
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import (
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"image/color"
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"testing"
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. "github.com/hajimehoshi/ebiten"
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)
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func TestShaderFill(t *testing.T) {
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const w, h = 16, 16
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2020-08-25 20:11:18 +02:00
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dst, _ := NewImage(w, h, FilterDefault)
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2020-08-25 19:49:43 +02:00
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s, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 0, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2020-08-25 20:11:18 +02:00
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dst.DrawRectShader(w/2, h/2, s, nil)
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2020-08-25 19:49:43 +02:00
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2020-08-26 19:00:20 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if i < w/2 && j < h/2 {
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want = color.RGBA{0xff, 0, 0, 0xff}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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2020-08-25 19:49:43 +02:00
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}
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2020-08-26 19:00:20 +02:00
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}
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func TestShaderFillWithDrawImage(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
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s, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 0, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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src, _ := NewImage(w/2, h/2, FilterDefault)
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op := &DrawImageOptions{}
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op.Shader = s
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dst.DrawImage(src, op)
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2020-08-25 19:49:43 +02:00
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2020-08-26 19:00:20 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if i < w/2 && j < h/2 {
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want = color.RGBA{0xff, 0, 0, 0xff}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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2020-08-25 19:49:43 +02:00
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}
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}
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2020-08-25 20:10:24 +02:00
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func TestShaderFunction(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
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s, err := NewShader([]byte(`package main
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func clr(red float) (float, float, float, float) {
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return red, 0, 0, 1
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(clr(1))
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst.DrawRectShader(w, h, s, nil)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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2020-08-30 14:11:27 +02:00
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func TestShaderShadowing(t *testing.T) {
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2020-08-31 17:28:24 +02:00
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if _, err := NewShader([]byte(`package main
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2020-08-30 14:11:27 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var position vec4
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return position
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}
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2020-08-31 17:28:24 +02:00
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`)); err == nil {
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2020-08-30 14:11:27 +02:00
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t.Errorf("error must be non-nil but was nil")
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}
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}
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func TestShaderDuplicatedVariables(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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2020-08-30 14:11:27 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var foo vec4
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var foo vec4
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return foo
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}
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2020-08-31 17:28:24 +02:00
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`)); err == nil {
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2020-08-30 14:11:27 +02:00
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t.Errorf("error must be non-nil but was nil")
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}
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2020-08-31 17:28:24 +02:00
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if _, err := NewShader([]byte(`package main
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2020-08-30 14:11:27 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var foo, foo vec4
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return foo
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}
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2020-08-31 17:28:24 +02:00
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`)); err == nil {
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2020-08-30 14:11:27 +02:00
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t.Errorf("error must be non-nil but was nil")
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}
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2020-08-31 17:28:24 +02:00
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if _, err := NewShader([]byte(`package main
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2020-08-30 14:11:27 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var foo vec4
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foo := vec4(0)
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return foo
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}
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2020-08-31 17:28:24 +02:00
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`)); err == nil {
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2020-08-30 14:11:27 +02:00
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t.Errorf("error must be non-nil but was nil")
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}
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2020-08-31 17:28:24 +02:00
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if _, err := NewShader([]byte(`package main
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2020-08-30 14:11:27 +02:00
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func Foo() (vec4, vec4) {
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return vec4(0), vec4(0)
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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foo, foo := Foo()
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return foo
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}
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2020-08-31 17:28:24 +02:00
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`)); err == nil {
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2020-08-30 14:11:27 +02:00
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t.Errorf("error must be non-nil but was nil")
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}
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}
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2020-08-31 17:37:14 +02:00
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func TestShaderNoMain(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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2020-09-02 18:15:37 +02:00
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func TestShaderNoNewVariables(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_ := 1
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, _ := 1, 1
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Foo() (int, int) {
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return 1, 1
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, _ := Foo()
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a, _ := 1, 1
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_ = a
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}
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`)); err != nil {
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t.Errorf("error must be nil but non-nil: %v", err)
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, a := 1, 1
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_ = a
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}
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`)); err != nil {
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t.Errorf("error must be nil but non-nil: %v", err)
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}
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}
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