ebiten/internal/shader/testdata/assign.expected.vs

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2020-06-11 15:52:18 +02:00
void F0(in vec2 l0, out vec4 l1) {
float l2 = 0.0;
l2 = 0.000000000e+00;
l2 = (l2) + (1.000000000e+00);
l1 = vec4(l0, l2, l2);
return;
}