ebiten/internal/shader/testdata/assign.expected.vs
2020-06-11 23:26:32 +09:00

8 lines
142 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
float l2 = 0.0;
l2 = 0.000000000e+00;
l2 = (l2) + (1.000000000e+00);
l1 = vec4(l0, l2, l2);
return;
}