ebiten/internal/shader/testdata/vertex_fragment.expected.fs

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2020-06-08 04:18:27 +02:00
uniform vec2 U0;
varying vec2 V0;
varying vec4 V1;
void main(void) {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
return;
}