ebiten/internal/shader/testdata/vertex_fragment.expected.fs
2020-06-08 11:18:27 +09:00

9 lines
123 B
GLSL

uniform vec2 U0;
varying vec2 V0;
varying vec4 V1;
void main(void) {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
return;
}