ebiten/mobile/ebitenmobileview/input.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build android ios
package ebitenmobileview
import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile"
)
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type position struct {
x int
y int
}
var (
keys = map[driver.Key]struct{}{}
runes []rune
touches = map[driver.TouchID]position{}
gamepads = map[driver.GamepadID]*mobile.Gamepad{}
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)
func updateInput() {
ts := make([]*mobile.Touch, 0, len(touches))
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for id, position := range touches {
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ts = append(ts, &mobile.Touch{
ID: id,
X: position.x,
Y: position.y,
})
}
gs := make([]mobile.Gamepad, 0, len(gamepads))
for _, g := range gamepads {
gs = append(gs, *g)
}
mobile.Get().UpdateInput(keys, runes, ts, gs)
}