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<!DOCTYPE html>
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< meta charset = "utf-8" >
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< meta property = "og:image" itemprop = "image primaryImageOfPage" content = "https://hajimehoshi.github.io/ebiten/images/examples/gamepad.png" >
< meta name = "description" content = "Ebiten example - gamepad" >
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< link rel = "shortcut icon" href = "../favicon.png" type = "image/png" >
< link rel = "icon" href = "../favicon.png" type = "image/png" >
< title > Ebiten example - gamepad< / title >
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< link rel = "stylesheet" href = "../stylesheets/bootstrap.min.css" >
< link rel = "stylesheet" href = "../stylesheets/highlight-github.css" >
< link rel = "stylesheet" href = "../stylesheets/ebiten.css" >
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< script src = "../scripts/googleanalytics.js" > < / script >
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< nav class = "navbar" > < div class = "container" >
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< nav class = "d-flex flex-row" style = "width: 100%;" >
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< div class = "nav mr-auto" > < a class = "navbar-brand" href = "../" > < img src = "../images/logo_white.svg" alt = "EBITEN" > < / a > < / div >
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< ul class = "nav" >
< li class = "nav-item" > < a class = "nav-link" href = "https://github.com/hajimehoshi/ebiten" > GitHub< / a > < / li >
< li class = "nav-item" > < a class = "nav-link" href = "https://godoc.org/github.com/hajimehoshi/ebiten" > GoDoc< / a > < / li >
< li class = "nav-item" > < a class = "nav-link" href = "https://github.com/hajimehoshi/ebiten/wiki" > Wiki< / a >
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< li class = "nav-item" > < a class = "nav-link" href = "https://ebiten-playground.github.io/" > Playground< / a >
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< / ul >
< / nav >
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< / div > < / nav >
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< main > < div class = "container" >
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< h2 > Ebiten example - gamepad< / h2 >
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< iframe src = "gamepad.content.html" width = "640" height = "480" > < / iframe >
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< div class = "card" > < pre class = "card-body" > < code class = "language-go" > // + build example
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package main
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import (
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" fmt"
" log"
" strconv"
" strings"
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" github.com/hajimehoshi/ebiten"
" github.com/hajimehoshi/ebiten/ebitenutil"
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" github.com/hajimehoshi/ebiten/inpututil"
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)
const (
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screenWidth = 640
screenHeight = 480
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)
func update(screen *ebiten.Image) error {
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ids := ebiten.GamepadIDs()
axes := map[int][]string{}
pressedButtons := map[int][]string{}
for _, id := range ids {
maxAxis := ebiten.GamepadAxisNum(id)
for a := 0; a < maxAxis; a+ + {
v := ebiten.GamepadAxis(id, a)
axes[id] = append(axes[id], fmt.Sprintf(" %d:%0.2f" , a, v))
}
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
for b := ebiten.GamepadButton(id); b < maxButton; b+ + {
if ebiten.IsGamepadButtonPressed(id, b) {
pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
}
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// Log some events.
if inpututil.IsGamepadButtonJustPressed(id, b) {
log.Printf(" Button Just Pressed: id(%d), button(%d)" , id, b)
}
if inpututil.IsGamepadButtonJustReleased(id, b) {
log.Printf(" Button Just Released: id(%d), button(%d)" , id, b)
}
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}
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}
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if ebiten.IsRunningSlowly() {
return nil
}
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// Draw the current gamepad status.
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str := " "
if len(ids) > 0 {
for _, id := range ids {
str + = fmt.Sprintf(" Gamepad (ID: %d):\n" , id)
str + = fmt.Sprintf(" Axes: %s\n" , strings.Join(axes[id], " , " ))
str + = fmt.Sprintf(" Buttons: %s\n" , strings.Join(pressedButtons[id], " , " ))
str + = " \n"
}
} else {
str = " Please connect your gamepad."
}
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ebitenutil.DebugPrint(screen, str)
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return nil
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}
func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, " Gamepad (Ebiten Demo)" ); err != nil {
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log.Fatal(err)
}
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}
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< / code > < / pre > < / div >
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< / div > < / main >
< footer > < div class = "container" >
< p > © 2013 Hajime Hoshi< / p >
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< p > Code is licensed under < a href = "https://github.com/hajimehoshi/ebiten/blob/master/LICENSE" > the Apache License 2.0< / a > .< / p >
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< p > The content of this page is licensed under < a href = "https://creativecommons.org/licenses/by/4.0/" > the Creative Commons Attribution 4.0 License< / a > .< / p >
< / div > < / footer >
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< script src = "../scripts/highlight.pack.js" > < / script >
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< script > hljs . initHighlightingOnLoad ( ) ; < / script >