ebiten/internal/graphicsdriver/metal/view_ios.go

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin
// +build ios
package metal
import (
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
)
type view struct {
}
func (v *view) setWindow(window uintptr) {
panic("metal: setWindow cannot be called on iOS")
}
func (v *view) setDrawableSize(width, height int) {
// Do nothing
}
func (v *view) getMTLDevice() mtl.Device {
// TODO: Implement this
return mtl.Device{}
}
func (v *view) setDisplaySyncEnabled(enabled bool) {
// Do nothing
}
func (v *view) colorPixelFormat() mtl.PixelFormat {
// TODO: Implement this
return 0
}
func (v *view) reset() error {
// Do nothing
return nil
}
func (v *view) update() {
// Do nothing
}
func (v *view) drawable() ca.MetalDrawable {
// TODO: Implemnt this
return ca.MetalDrawable{}
}