ebiten/internal/ui/ui_ios.go

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// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework Foundation -framework UIKit
//
// #import <UIKit/UIKit.h>
//
// static double devicePixelRatio() {
// return [[UIScreen mainScreen] nativeScale];
// }
import "C"
import (
"fmt"
"golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
)
type graphicsDriverCreatorImpl struct {
gomobileContext gl.Context
}
func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
m, err1 := g.newMetal()
if err1 == nil {
return m, GraphicsLibraryMetal, nil
}
o, err2 := g.newOpenGL()
if err2 == nil {
return o, GraphicsLibraryMetal, nil
}
return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: Metal: %v, OpenGL: %v", err1, err2)
}
func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
return opengl.NewGraphics(g.gomobileContext)
}
func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
return nil, nil
}
func (g *graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
if g.gomobileContext != nil {
return nil, fmt.Errorf("ui: Metal is not available with gomobile-build")
}
return metal.NewGraphics()
}
func SetUIView(uiview uintptr) error {
return theUI.setUIView(uiview)
}
func IsGL() (bool, error) {
return theUI.isGL()
}
func (u *UserInterface) setUIView(uiview uintptr) error {
select {
case err := <-u.errCh:
return err
case <-u.graphicsDriverInitCh:
}
// This function should be called only when the graphics library is Metal.
if g, ok := u.graphicsDriver.(interface{ SetUIView(uintptr) }); ok {
g.SetUIView(uiview)
}
return nil
}
func (u *UserInterface) isGL() (bool, error) {
select {
case err := <-u.errCh:
return false, err
case <-u.graphicsDriverInitCh:
}
return u.graphicsDriver.IsGL(), nil
}
func deviceScaleFactorImpl() float64 {
// TODO: Can this be called from non-main threads?
return float64(C.devicePixelRatio())
}