2016-05-18 03:46:23 +02:00
|
|
|
// Copyright 2016 Hajime Hoshi
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
2016-05-18 03:59:37 +02:00
|
|
|
package loop
|
2016-05-18 03:46:23 +02:00
|
|
|
|
|
|
|
import (
|
2016-05-28 19:51:34 +02:00
|
|
|
"errors"
|
2016-05-18 03:46:23 +02:00
|
|
|
"time"
|
2016-05-18 03:59:37 +02:00
|
|
|
|
2017-07-13 17:28:28 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/clock"
|
2017-05-26 19:37:01 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/sync"
|
2016-05-18 03:46:23 +02:00
|
|
|
)
|
|
|
|
|
2017-08-05 15:08:58 +02:00
|
|
|
const FPS = 60
|
|
|
|
|
2016-05-18 03:46:23 +02:00
|
|
|
func CurrentFPS() float64 {
|
2017-08-05 15:25:21 +02:00
|
|
|
if theRunContext == nil {
|
2017-08-05 15:07:03 +02:00
|
|
|
return 0
|
|
|
|
}
|
2017-08-05 15:25:21 +02:00
|
|
|
return theRunContext.getCurrentFPS()
|
2016-05-18 03:46:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
type runContext struct {
|
2016-06-13 18:33:35 +02:00
|
|
|
currentFPS float64
|
|
|
|
runningSlowly bool
|
2017-07-12 21:03:01 +02:00
|
|
|
framesForFPS int64
|
2016-06-13 18:33:35 +02:00
|
|
|
lastFPSUpdated int64
|
2017-07-13 18:38:22 +02:00
|
|
|
ping func()
|
2016-06-13 18:33:35 +02:00
|
|
|
m sync.RWMutex
|
2016-05-18 03:46:23 +02:00
|
|
|
}
|
|
|
|
|
2017-07-13 18:38:22 +02:00
|
|
|
var (
|
2017-08-05 15:25:21 +02:00
|
|
|
theRunContext *runContext
|
|
|
|
contextInitCh = make(chan struct{})
|
2017-07-13 18:38:22 +02:00
|
|
|
)
|
2016-05-18 03:46:23 +02:00
|
|
|
|
2016-06-13 17:49:43 +02:00
|
|
|
func (c *runContext) getCurrentFPS() float64 {
|
2016-05-18 03:46:23 +02:00
|
|
|
c.m.RLock()
|
2017-08-05 15:07:03 +02:00
|
|
|
v := c.currentFPS
|
2017-08-05 13:19:08 +02:00
|
|
|
c.m.RUnlock()
|
2017-08-05 15:07:03 +02:00
|
|
|
return v
|
2016-05-18 03:46:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *runContext) updateFPS(fps float64) {
|
|
|
|
c.m.Lock()
|
2016-06-13 17:49:43 +02:00
|
|
|
c.currentFPS = fps
|
2017-08-05 13:19:08 +02:00
|
|
|
c.m.Unlock()
|
2016-05-18 03:46:23 +02:00
|
|
|
}
|
|
|
|
|
2017-08-05 14:24:04 +02:00
|
|
|
func Start() error {
|
2017-08-05 15:07:03 +02:00
|
|
|
// TODO: Need lock here?
|
2017-08-05 15:25:21 +02:00
|
|
|
if theRunContext != nil {
|
2016-05-28 19:51:34 +02:00
|
|
|
return errors.New("loop: The game is already running")
|
|
|
|
}
|
2017-08-05 15:25:21 +02:00
|
|
|
theRunContext = &runContext{}
|
2016-05-18 03:46:23 +02:00
|
|
|
|
2017-07-12 21:03:01 +02:00
|
|
|
n := now()
|
2017-08-05 15:25:21 +02:00
|
|
|
theRunContext.lastFPSUpdated = n
|
2016-08-31 19:38:47 +02:00
|
|
|
|
2017-07-13 18:38:22 +02:00
|
|
|
close(contextInitCh)
|
2017-08-05 14:24:04 +02:00
|
|
|
return nil
|
|
|
|
}
|
2017-07-13 18:38:22 +02:00
|
|
|
|
2017-08-05 14:24:04 +02:00
|
|
|
func End() {
|
2017-08-05 15:25:21 +02:00
|
|
|
theRunContext = nil
|
2016-08-31 19:38:47 +02:00
|
|
|
}
|
|
|
|
|
2017-07-13 18:38:22 +02:00
|
|
|
func RegisterPing(ping func()) {
|
|
|
|
<-contextInitCh
|
2017-08-05 15:25:21 +02:00
|
|
|
theRunContext.registerPing(ping)
|
2017-07-13 18:38:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *runContext) registerPing(ping func()) {
|
|
|
|
c.m.Lock()
|
|
|
|
c.ping = ping
|
|
|
|
c.m.Unlock()
|
|
|
|
}
|
|
|
|
|
2017-08-05 13:43:49 +02:00
|
|
|
type Updater interface {
|
|
|
|
Update(updateCount int) error
|
|
|
|
}
|
|
|
|
|
|
|
|
func Update(u Updater) error {
|
|
|
|
<-contextInitCh
|
2017-08-05 15:25:21 +02:00
|
|
|
return theRunContext.update(u)
|
2017-08-05 13:43:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *runContext) update(u Updater) error {
|
2017-07-12 21:03:01 +02:00
|
|
|
n := now()
|
|
|
|
|
2017-07-13 18:38:22 +02:00
|
|
|
c.m.Lock()
|
|
|
|
if c.ping != nil {
|
|
|
|
c.ping()
|
2017-07-10 17:20:47 +02:00
|
|
|
}
|
2017-07-13 18:38:22 +02:00
|
|
|
c.m.Unlock()
|
2016-06-13 18:33:35 +02:00
|
|
|
|
2017-08-05 17:52:12 +02:00
|
|
|
count := clock.Frames(n, FPS)
|
2017-08-05 13:43:49 +02:00
|
|
|
if err := u.Update(count); err != nil {
|
2017-07-12 21:03:01 +02:00
|
|
|
return err
|
2017-07-10 17:36:43 +02:00
|
|
|
}
|
2017-07-12 21:03:01 +02:00
|
|
|
c.framesForFPS++
|
2016-06-13 18:33:35 +02:00
|
|
|
|
2017-07-12 21:03:01 +02:00
|
|
|
// Calc the current FPS.
|
|
|
|
if time.Second > time.Duration(n-c.lastFPSUpdated) {
|
|
|
|
return nil
|
2016-06-13 17:49:43 +02:00
|
|
|
}
|
2017-07-12 21:03:01 +02:00
|
|
|
currentFPS := float64(c.framesForFPS) * float64(time.Second) / float64(n-c.lastFPSUpdated)
|
|
|
|
c.updateFPS(currentFPS)
|
|
|
|
c.lastFPSUpdated = n
|
|
|
|
c.framesForFPS = 0
|
|
|
|
|
2016-06-13 17:49:43 +02:00
|
|
|
return nil
|
|
|
|
}
|