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// Copyright 2019 The Ebiten Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// Package mobile provides functions for mobile platforms (Android and iOS).
//
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// This package is used when you use `gomobile bind`.
// For `gomobile build`, you don't have to use this package.
//
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// For usage, see https://github.com/hajimehoshi/ebiten/wiki/Mobile, https://github.com/hajimehoshi/ebiten/wiki/Android and https://github.com/hajimehoshi/ebiten/wiki/iOS.
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package mobile
import (
"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
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)
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// Game defines necessary functions for a mobile game.
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type Game interface {
// Update updates a game by one frame.
Update ( * ebiten . Image ) error
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// Layout accepts a native view size in DP (device-independent pixels) and returns the game's logical screen
// size.
//
// The screen scale is automatically adjusted to fit the view.
//
// Layout is called at an initialization and whenever the view size is changed.
//
// You can return a fixed screen size if you don't care, or you can also return a calculated screen size
// adjusted with the given view size.
Layout ( viewWidth , viewHeight int ) ( screenWidth , screenHeight int )
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}
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// SetGame sets a mobile game.
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//
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// SetGame is epxected to be called only once.
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//
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// SetGame is expected to be called at initialization phase like an init function.
func SetGame ( game Game ) {
ebitenmobileview . SetGame ( game )
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}