ebiten/colormatrix.go

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2014-12-09 14:09:22 +01:00
package ebiten
import (
"image/color"
"math"
)
const ColorMatrixDim = 5
type ColorMatrix struct {
Elements [ColorMatrixDim - 1][ColorMatrixDim]float64
}
func ColorMatrixI() ColorMatrix {
return ColorMatrix{
[ColorMatrixDim - 1][ColorMatrixDim]float64{
{1, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 1, 0},
},
}
}
func (c *ColorMatrix) dim() int {
return ColorMatrixDim
}
func (c *ColorMatrix) Concat(other ColorMatrix) {
result := ColorMatrix{}
mul(&other, c, &result)
*c = result
}
func (c *ColorMatrix) IsIdentity() bool {
return isIdentity(c)
}
func (c *ColorMatrix) element(i, j int) float64 {
return c.Elements[i][j]
}
func (c *ColorMatrix) setElement(i, j int, element float64) {
c.Elements[i][j] = element
}
func Monochrome() ColorMatrix {
const r float64 = 6968.0 / 32768.0
const g float64 = 23434.0 / 32768.0
const b float64 = 2366.0 / 32768.0
return ColorMatrix{
[ColorMatrixDim - 1][ColorMatrixDim]float64{
{r, g, b, 0, 0},
{r, g, b, 0, 0},
{r, g, b, 0, 0},
{0, 0, 0, 1, 0},
},
}
}
func rgba(clr color.Color) (float64, float64, float64, float64) {
r, g, b, a := clr.RGBA()
rf := float64(r) / float64(math.MaxUint16)
gf := float64(g) / float64(math.MaxUint16)
bf := float64(b) / float64(math.MaxUint16)
af := float64(a) / float64(math.MaxUint16)
return rf, gf, bf, af
}
func (c *ColorMatrix) Scale(clr color.Color) {
rf, gf, bf, af := rgba(clr)
for i, e := range []float64{rf, gf, bf, af} {
for j := 0; j < 4; j++ {
c.Elements[i][j] *= e
}
}
}
func (c *ColorMatrix) Translate(clr color.Color) {
rf, gf, bf, af := rgba(clr)
c.Elements[0][4] = rf
c.Elements[1][4] = gf
c.Elements[2][4] = bf
c.Elements[3][4] = af
}